Bell Digest v940718p4

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Mon, 18 Jul 1994, part 4
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From: mcarthur@fit.qut.edu.au (Robert McArthur)
Subject: cults + power -> heroes
Message-ID: <199407180510.PAA23543@ocean.fit.qut.edu.au>
Date: 19 Jul 94 01:10:09 GMT
X-RQ-ID: 5199

Devin comments:
>... lots deleted...

> If the gods were that desparate for MP, why aren't they competing to give
> their worshippers tons of powers and goodies, which not only increases the
> power of" your worshippers, but gets you a whole bunch of new ones? Why make
> it so hard to become an initiate (i.e. those without parents in the cult must
> pass 3 of 5 skill tests)? Why not welcome in anyone who wants to join the
> cult?

I thought the reason was: if the Gods give mortals power, they will be able to
challenge the Gods.  Thus, power is only given out when the mortal has proved
themselves - ie. that they will uphold the "ideals" of that particular God.
OK, their may only be room in the universe for one god of lust, but the actual
holder of the rune (or whatever) may change.  The Gods are fearful of their
position.  They have the ability to give enormous power but are reluctant,
especially to mortals who often are a bit beyond their comprehension IMHO ;-)

So, you "prove yourself" by being a downtrodden initiate for x years, wait for
(or create) an opening for yourself by displaying the traits of your God, then
start to climb to herodom in which the God recognizes that your not a plant
from one of the baddies (Aldrya excepted :--), getting near herodom you
promise your god that you wont try anything against them ever (or, if you're
really powerful, maybe only for the next few centuries) and they give you some
more power.

I believe the Gods gain a lot by having high powered followers, but they are
afraid of them too.

Eurmal's blessing on you all...
Robert

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From: mcarthur@fit.qut.edu.au (Robert McArthur)
Subject: Vrimak
Message-ID: <199407180521.PAA23744@ocean.fit.qut.edu.au>
Date: 19 Jul 94 01:21:16 GMT
X-RQ-ID: 5200

Devin again:
> Andre writes:
> 
> " A lucky shaman would sacrifice
> 17 of his 18 POW to his fetch and spend the next season Disrupting
> birds to get POW rolls (game mechanics... *sigh*)"
> 
> POW and skill checks MUST be stressful. Why do so many people keep forgetting
> this? Disrupting birds gets you nothing but a bunch of dead birds and perhaps
> the emnity of Vrimak!

Hmmm, the emnity of Vrimak may be classified as stressful - magpies
divebombing you, lots of sh*t landing on you, hungry vampire bats et al (and
al's brother was et too - his name was Brutus...)
Robert

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From: mcarthur@fit.qut.edu.au (Robert McArthur)
Subject: Re: the Gods
Message-ID: <199407180613.QAA25495@ocean.fit.qut.edu.au>
Date: 19 Jul 94 02:13:04 GMT
X-RQ-ID: 5201

One thing about the Gods that we have often played is that they are able to
inform the worshipper if they want to. ie. if they want the person to do
something/be somewhere they can a) wait until the person next prays to them
and send a vision/command, or b) send an emmisary (spirit in a foolish
mortal who hoped to bind one, a dream, a vision, clammy hands etc).

The ability to send visions or dreams seems to allow for the ability to actively
do things on, at least, the spirit plane.  I think that, in this case, it must
be an emissary who does it; one who is not bound by the compromise but who
perhaps must redeme themselves for past wrongs or something, or who just likes
running errands and insinuating themselves in a person's spirit/mind.

Of course, this starts the question of what happens to one's spirit when one
is asleep?  It would be strange if it wasn't still bound into the body, but
then how does the emissary get the information "down" to the mind?  Too many
(in)famous persons have had visions which altered what they did and, usually,
made them great.  Many pretty normal people, in our campaign, have them too.
Now, these may often be the antics of Eurmal for all the good they do but the
things happen...

So, I ask all the philosophers netting here - and I *know* there are many from
the other messages :-), how does it happen?

Robert

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From: ddunham@radiomail.net (David Dunham)
Subject: Battle Magic
Message-ID: <199407180713.AA08479@radiomail.net>
Date: 18 Jul 94 07:13:49 GMT
X-RQ-ID: 5202

Barron Chugg quoted from KoS: "what the great lunar magical schools
achieved when they devastated a whole fyrd with their power"

Of course, devastating a fyrd could be a simple matter of casting
Demoralize on every one of them. Everyone runs and hides, and the fyrd is
devastated as a fighting unit. I think there was an article along these
lines in Wyrm's Footnotes.


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