Bell Digest v940719p4

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Subject: RuneQuest Daily, Tue, 19 Jul 1994, part 4
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From: SMITHH@A1.MGH.HARVARD.EDU (Harald Smith 617 726-2172)
Subject: a new jannisor tale
Message-ID: <01HEUX9HGI6EQZGD5I@MR.MGH.HARVARD.EDU>
Date: 18 Jul 94 11:35:00 GMT
X-RQ-ID: 5213

The Death of Jannisor
by Harald Smith

(This tale is most common in the Southlands and Westlands of Imther.  It 
is derived from two sources:  The History of the Lunar Empire-1st Wane 
which appeared in Wyrms Footnotes 11 and an early Wyrms Footnotes 
article on the Twin Stars counter for Nomad Gods.)

Jannisor stood upon the Great Bridge, the Silver Road, rising high in 
argent radiance toward the mountain called the Crater and upon its edge, 
the City of Dreams.  All looking at him knew him for a hero.  His eyes, 
his stride, his voice all gave away his status.  As if these were not 
enought, the unblinking eye of Brighteye his magic shield, the 
peculiarradiance of his Spear of Hope, and the dark aura of his netlike 
cloak all spoke of the hero who bore them.  In all his army, there was 
only one who knew him as friend and companion, not as hero, and that was 
Onstheus, champion of the Mastine marl.

Behind the beard, fashioned as always in the style of Khelmal, and the 
crested helm given by the lords of Raibanth, Jannisor looked ahead 
toward the home of his final earthbound foe.  He did not think now of 
his old friend and companion.  He barely thought of the army behind him.  
Only his bride, the Sable Queen, broke upon his concentration.

"Will he attack again?" asked the queen, referring to that eternal foe, 
the Red Emperor.

"Of that there is no doubt," replied Jannisor.  "All that matters is the 
form he takes and when."

Jannisor made several motions to advance his forces up the bridge.  
Inhuman elvish archers moved first to clear the bridge of its remaining 
foes.  Along the flanks moved the brutish nomads sitting on their shaggy 
horses.  Behind Jannisor and his queen came first Karash'arll, the 
daemon of the Fourth Hell.  The others who followed--the pikemen of Dara 
Happa, the Sable Riders, the southern allies led by Onstheus--all kept 
their space from the daemon.

For the moment few foes bothered Jannisor's army.  Most of the Lunar 
army fell early when the lords of Shargash shattered the Outer Gates and 
crumbled buildings atop their foes.  Those lords still kept the Lunar 
remnants at bay in the streets below.

Jannisor considered the likely actions of the Red Emperor, a cripple 
since their encounter two years prior.  "So close to the heart of the 
Red Goddess," Jannisor thought, "is chaos not most likely?  Yet I am 
prepared for that and he knows that, too."  Jannisor thought upon the 
madmen bound to Tork, about the four-horned servitors which he 
dispatched as readily as the Emperor himself, about the power of the 
Emperor's own spirit.  Jannisor thought about the Crimson Bat, the 
greatest chaos beast known to men.  But surely that was needed in the 
provinces.  "If he brings the bat here," said Jannisor to himself, "then 
surely he will lose the provinces to the Carmanians or others."


"What do you think, my husband," asked the Sable Queen, masked in her 
great horned helm.

"I think he pursues a devious and deadly plan.  See now," and he 
pointed, "they come again."

"Then he is impatient and rash."

"No, not impatient," answered the hero.  "He seeks to distract us.  
Guard your gift well for I am sure he seeks it."

The Sable Queen patted the pouch at her side, smiled, and winked at her 
husband.  Within that pouch was the marriage gift from Jannisor himself, 
given at her request--the privy part of the Emperor taken by Jannisor 
when last the two had met.  "Fear not.  Only I have access to it.  You 
can even see the wards upon it."

Jannisor turned his attention toward the advancing foe.  More of the 
Imperial bodyguard approached, grim-faced soldiers with deeply scarred 
faces.  Jannisor moved the Dara Happans forward.  Cold-blooded strokes 
rained down upon the pikemen.  The arrows of the elvish archers were 
matched by strange red comets streaking down from the heights of the 
Inner City.  Men and elves cried out, but Jannisor marched on.  With 
Karash'arll's aid, Jannisor cleared a path for others to follow.

"It is like moving through a forest," he said to his bride.  "Save only 
that these trees would as soon kill you as shelter you."

Where Brighteye glared, grim-faced men fell and begged for mercy or red 
comets vanished as if mere illusions.  Where Jannisor's Spear of Hope 
struck, the defenders were daunted and fell back.  Where the daemon, 
Karash'arll, walked magic vanished and death spread.  Before these 
weapons and the pikes of Dara Happa, the Lunars broke and fled.

It was not long before the next wave came.  Now red-faced brothers and 
sons of the Emperor walked forward, sickles and scimitars glowing with 
the power of their magic.  The elvish arrows bounced off their magic 
shields, falling harmlessly to the earth far below.  Jannisor ordered 
the nomads forward in a furious assault followed by the solid phalanxes 
of pikemen.  Honed to perfection, though, the moon sons proved deadly 
foes.  Each move by a moon son brought down many of Jannisor's allies.

So Jannisor advanced.  Brighteye's glare broke the lesser sons.  The 
Sable Folk, led now by their queen, proved immune to the madness the 
moon sons sought to invoke and they brought down many of their foes.  In 
the center of the fray, Jannisor met the five greatest of moon sons.  He 
danced with them, circling first one way and then another.  They met and 
parted and met again.  They dropped when he rose and he rose when they 
dropped.  Jannisor spun upon his heels and with each spin he struck with 
his spear.  First one moon son and then another fell until all five lay 
dead.  Jannisor repeated his dance with another group and another.  
Under the hero's deadly thrusts, the defenders fell back and Jannisor's 
army surged ahead.


Wiping sweat from his beard, Jannisor smiled at his bride.  "It is like 
a game of Empire, each ploy and counterploy carefully designed to 
conceal the real strategy.  But each move brings the game closer and 
closer to completion.  I can feel the ending upon us."

Now invisible assassins sought the side of Jannisor, but Brighteye 
revealed them and Jannisor brought them down.  Moon spiders dropped from 
the sky to seize the Sable Queen, but her blade was not mere 
ornamentation.  She cut their life threads and led them down to hell 
itself.  A demon with three heads, each shouting curses, came against 
them, but Karash'arll met it and took the curses.  He wrestled it and 
crushed it and ate it to prove the curses worthless.

Jannisor now placed the Sable Folk on his right and the Dara Happans on 
his left.  Onstheus held the center behind the hero as they reached the 
Dreaming Gate.  The Sable Queen nodded approvingly and Jannisor said, 
"Now we shall see where the Emperor hides himself.  The end is but one 
move away."

The Dreaming Gate stood open and mists shrouded the city within.  Upon 
each side of the gate, raised up on twin pedastals, stood two women.  
Twins they were with flowing hair of crimson and scarlet.  "Halt," cried 
the one upon the right who carried book and spear aloft.  "Hold," cried 
the other who kept her hands concealed within her silver cloak.

Jannisor approached.  "Begone maidens of the moon, lest I slay you, 
too."

The first twin, the one to his right, replied, "Hear me, people of the 
Lunar Deer!  I am Erelia and I tell you that you are here to meet your 
mother.  I am Erelia and I tell you that through you alone the Red 
Goddess came to shine upon your darkened land."

Before Erelia, the Sable Folk watched as her book opened and the annals 
of the Mothers poured forth.  Words never heard before, words of the 
past, came out to the Sable Riders of a destiny they did not know.  They 
sat confused, for they had not known these words, but the words spoke 
true for Brighteye did not dispel them.

The second twin, the one to his left, replied, "Hear me, Jannisor!  I am 
Verelia and I tell you that you are here to meet your doom.  I am 
Verelia and I tell you that your queen, your bride, has handled the 
member of your foe and has lain with it in darkened hall."

Before Verelia, Jannisor turned upon his bride and watched as confusion 
and guilt spread across the Sable Queen's face.  Surprise and suspicion 
grew within the heart of Jannisor, feelings that he did not know.  He 
sat confused for the words spoke true, but when he turned again to his 
bride, Verelia cast her cloak upon his shield, the magical Brighteye.  
Naked but for a dagger, she caught the hero from the side and plunged 
her dagger into his back.

As Jannisor fell, chaos erupted on the field of battle.  Nomads and 
elves in the rear charged upon the Sable Folk calling them traitors to 

the hero.  The Full Moon Corps charged out from the gate to meet the 
Dara Happans while Crater Makers hurled great stones upon the pikemen.  
A tentacled demon reached up from beneath the bridge and pulled 
Karash'arll down.

Around the body of Jannisor was a fight for the hero's soul.  Erelia 
with her magic book stole the mind of Jannisor and locked it shut 
within.  Verelia pulled Brighteye from his arm and carried it into the 
City of Dreams.  But Onstheus, champion of the Mastine marl, stood over 
Jannisor, shielding him from soul-wasting blows, while the Imtherian 
allies, whether Mastine or Cratar, Laramite or Wilktar, fought the 
dreams that drive men mad.

When the Red Emperor marched out and claimed the Sable Queen as his 
bride, Onstheus slew the traitoress.  When the Red Emperor freed his own 
spirit to roam again, Onstheus turned it with the Spear of Hope.  And 
when the Red Emperor sought to take a third grisly portion from the 
hero, Onstheus stopped all the dark and deadly blows with his mighty 
Shield of Light.  Then Onstheus wrapped the hero's body within the 
fisher's net cloak and carried the body from the bridge.

The Cratar marl gave up its soul to allow Onstheus to carry Jannisor to 
safety.  The Mastine, Laramite, and Wilktar marls led the moon sons on a 
merry chase away from Onstheus' path from which few returned.  And at an 
unknown hill in far Kostaddi, Onstheus, who had shared his cheese with 
Jannisor, burnt the body, cloak, and soul of his friend and companion so 
the hero could escape to live again.

Upon the Great Bridge, the Silver Road, rising high in argent radiance 
toward the mountain called the Crater stood the Red Emperor.  All 
looking at him now knew him for a hero.  The Emperor was whole again and 
his gaze swept wide across the southern lands as he planned for his next 
victory.



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From: ANDOVER@delphi.com
Subject: Firshala
Message-ID: <01HEUYXN70BM9I75YO@delphi.com>
Date: 18 Jul 94 13:45:01 GMT
X-RQ-ID: 5214

Our party of 4 young native Balazarings from the same tribe already
included a Yelmalio worshipper who was friendly to elves.  The character
who rescued Firshala became her first Priest.  Unfortunately for him,
when he used Firshala's divine intervention to save himself from the
lagoon monster off Festering Isle, he also became Firshala's first
Priestess!  His wife and son had some trouble with this.  She traded
some allosaur eggs to the King Of Dykene for permission to build a
temple there, and then traded Cyriel Endelkar's gargoyle dog (after
an amusing expedition to capture it and get it to Rokheart) and a 
bunch of money to the dwarves for them to build the temple (something
totally beyond the Balazaring characters).  Since the party is now
divided on the elf question, the (now) priestess of Firshala and the
Yelmalio elf-friend are trying to figure out a Heroquest which would
reconcile Firshala and the elves!  Any suggestions?  Oh, and after swapping
the spike on the crab island to Blueface (I ruled that Blueface couldn't
get it himself else he would have long since) for some help which enabled
them to recover from a huge battle (with elef help) against the ZZ party,
the Priestess used the profits to pay Joh Mith to get some of the sex-
change cream from black elves!  When he comes back next year, it will be
interesting to see if it works!  And whether Firshala will consider a
sex0change away from her form to be sacreligious!

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From: alex@dcs.gla.ac.uk (Alex Ferguson)
Subject: Chuggian approximations.
Message-ID: <9407182146.AA27410@hawaii.dcs.gla.ac.uk>
Date: 18 Jul 94 21:46:18 GMT
X-RQ-ID: 5215


Barron Chugg:
> Subject: Gooooooooooaaaallll!!!

So lads, what about the football then? ;-)

> Alex (quoting me):
> >As an encouraging model, look at Pendragon; it's explicitly sexist, in
> >both game mechanics and background, more out of regard for "literary"
> >realism than the historical sort.  But if anything, it's (relatively)
> >oversubscribed with female players, according to anecdotal evidence.

>   I think that Pendragon is appealing (to both sexes) because it has a
> strong literary basis and is focused on roleplaying and character
> interaction.  In my experience, female players, in particular, are more
> interested in character interaction than in mechanics and combat.

Yes, I agree.  (I wasn't suggesting they played _because_ of the sexist
background, for heaven's sakes! ;-)  "Oooh, oppress me again, Mr. Evil
Chauvanist Pig GM, sir." ;-) ;-)  But I do think this is enhanced by
respecting the sources, and not just munging it wholesale for the sake
of player-friendliness.)  While Glorantha hardly has quite the same
"strong literary basis", it comes from that "tradition", as it were, and
wasn't created as a Gaming Vehicle, but as a consistent(ish) world in its
own right, where things are more usually decided on by literary or internal
criteria than on those of shoft-term gamely convenience.

> >>   I have seen (well, read descriptions of) games where all the characters
> >> must be male (regardless of the gender of the player).  This might work in
> >> a _very_ limited arena, but I don't think it is a good policy at all.  I'm
> >> not flaming you, just pointing out a difference in perspective.

> >Please note that I'm not, as you seem to have inferred, trying to denigrate
> >"traditional" female roles.

>   Huh?  This came outta left field at me (insert appropriate cricket idiom
> here at your liesure :-)).

Err, perhaps "throw from long leg"?

> I am not accusing you of denigrating
> traditional female roles, either explicitly or implicitly.

Well, good, though I'm then somewhat mystified as to what "difference in
perspective" you were pointing out, assuming I was the person you weren't
flaming.  (Eh?)

>   I'll go even further here : 
>         I think that the idea "that women have "important" roles in all
>         Gloranthan societies" has never really been realized.

Never been ever attempted to be realised, as far as I can see.  But
should it?  Is this (alleged) goal beneficial to anyone's gaming
interests?  Would this make the various cultures which currently Offend
against it more interesting, either as PCs or as background colour?
Would Trowjang, Esrolia, or Troll society be "improved" by allowing
_males_ (more) important roles?  Is it an affront to the red-blooded
males of the gaming comunity that political and economical power in the
Pamaltalan interior rests with the women?

And of course, it still begs the question, "What do you mean by "important"?

> WARNING: TECHNO-NERDY DIGRESSION AHEAD!!!

Quite. ;-)

> >>   I'd think of the MM as the zeroth order approximation to the mythology of
> >> Glorantha.

> >To inject a note of domain-theoretical nerdishness (or is that geekery? I'm
> >never quite sure), I'd say a 1st approx., the 0th one being a blank sheet
> >of paper.

>   I must defend my 0th order term.  This is, by definition, the
> approximation of a function by a constant.

A constant with respect to?  Not the culture or region, since it has
different "clauses" for the (major) pantheons.  To make a meta-nerdish
observation, though, we're using different "`technical'" definitions of
"zero-order", so your kilometerage may vary...

> END TECHNO-NERDERY

>   In conclusion, Codex...Good, Hooliganism...Bad.

In summary, summery.

Alex.

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From: guy.hoyle@chrysalis.org
Subject: NO DAILIES?
Message-ID: <9407181810.0PJAL03@chrysalis.org>
Date: 18 Jul 94 16:10:38 GMT
X-RQ-ID: 5216


I haven't seen any copies of the Daily since Friday's. 

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From: sstair@cs.utep.edu
Subject: Nysalor's Riddles
Message-ID: <9407190327.AA02405@cs.utep.edu>
Date: 19 Jul 94 03:27:13 GMT
X-RQ-ID: 5217

Does anyone have any of Nysalor's riddles?
Also, if each riddle corresponds to a specific skill,
must the riddle actually have any relation to the skill?
If so, what skill corresponds to Nysalor's riddle #19 in Dorastor?

Stephen Stair

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From: Argrath@aol.com
Subject: Very little on Buddhism
Message-ID: <9407182340.tn594856@aol.com>
Date: 19 Jul 94 03:40:10 GMT
X-RQ-ID: 5218

Barron Chugg:

     Thanks for the kind words on my contributions to Codex #2. 
I decided to make a virtue of necessity and focus on the social. 
That IS the way I see Malkionism, with Islam-like fights over
succession and legal philosophy, rather than like a game of
Credo.  Of course, if it turns out that Greg Stafford's idea of
Malkioni history is raging controversy over doctrinal minutiae, I
have my emergency fall-back position, which is a valid way of
looking at that piece even now: the history represents Galagern's
propaganda.  Galagern is the "My Lord High Priest" which the
history is dedicated to.

Things to ask Mike Dawson when he gets back from Convulsion:
1.   Is the Ginna Jar seat on the PQ Ring empty, as stated under
the Storm Voice Volger Rawin write-up on page 21, or is it held
by Melora, as stated in the last paragraph of page 20 and under
the Mistress Deenina of Zoria write-up on page 22?

2.   Is the Janu Gate mentioned in the first new paragraph on
page 24 the same as the River Gate on the map?

Other than that, and the spelling of "tongue," I didn't spot any
problems.  (But where's the credit to the Talking Heads for the
quote under "The Unspeakable Name"?)

RQ CON II NOTE:
I am going to be running a game set in Galastar at the Con (date
and time uncertain; stay tuned).  Seven lucky people will get to
play in The Galastar Peace Council, trying to find a solution to
those pesky riots and crop-burnings.  It turns out the Uleria
temple didn't bring an end to the strife.  
     Owning a copy of Codex #2 is strongly recommended for this
game.
     Things that PCs will not know from C2: 
     * the existence of the Hidden Folk (my idea, BTW)
     * the female infanticide of the 7 families, except for PCs
from the families (noblewomen aren't seen much by outsiders--how would the
hoi polloi know if there were more men than women?)

Oh, and someone critted his Buddhism Lore roll and reminded me
that, while Arkat brought Malkionism to Heortland, Bodhidharma
did no such thing.  Yes, but I had a koan I wanted to use, and needed the
tie-in.  Aren't you glad I brought this up?  Actually, there may have been
missionaries before Arkat, but Arkat's influenced swamped any signs of
earlier contact, IMHO.

--Martin


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From: ddunham@radiomail.net (David Dunham)
Subject: Ralian Writing
Message-ID: <199407190500.AA20883@radiomail.net>
Date: 19 Jul 94 05:00:45 GMT
X-RQ-ID: 5219

Nick Brooke said
>One of my loose ideas is that a written form of Safelstran is gaining 
>ground in some Ralian city-states: knowledge can be written down in the 
>tongue of the people! A very dangerous novelty...

No doubt what happened in Wexten...

I imagine that the East Wilds Lhankor Mhy types are illiterate. Those in
Vesmonstran have adopted Safelstran [i.e. Western] characters to write
either Otkori or Lankan (much as the Celts used the Roman alphabet in
various inscriptions).

I hadn't until now thought that the Safelstrans might not approve of their
script being borrowed...


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From: davidc@cs.uwa.edu.au (David Cake)
Subject: Re: Western: Kanji or Latin?
Message-ID: <199407190559.NAA20421@melomys.cs.uwa.oz.au>
Date: 19 Jul 94 06:01:18 GMT
X-RQ-ID: 5220

> _____
> Dave:
> 
> > I tend towards the idea that the Runes actual shapes are descended from 
> > Western, which is probably an ideographic writing form like Kanji
> > (several different spoken languages share one written form, the only
> > earth equivalent as far as I know being Kanji).
> 
> What about Latin? Which was the written form of French, Provencal, Italian 
> and Spanish (inter alia) until they developed their own scripts. I find it 
	The difference is that someone who learns to read Loskalmi, can
also read (say) Jonatelan. In mediaeval times is was not the case that
learning to read French allowed you to read Italian (though it probably
helped due to language similarity), because if you wanted to read you
probably first learned Latin.

> more convenient to assume the language of Brithos is "equivalent to" pure 
> Classical Latin in everyday use; the other Western spoken tongues are then 
> like "degenerate" Romance languages, closely related to one another and to 
> the root language. And, like pre-Dante Italy, the language of the common 
> folk isn't written down (or would look to anyone like a grotesquely corrupt 
> form of proper writing); the Wise write in pure Brithini, the book-language 
> of the learned.
>
But we know that the Western languages share the same written form, which
is not true of the written forms of the Romance languages (they are related,
but not the same). My simple solution to this problem (that the written form
is far more closely related than the spoken form) is that the Western
language is an ideogrphic script like Kanji, which represents concepts rather
than sounds. Two people who both speak and write a Western tongue (but not
the same one) cannot communicate very well at all by speaking, but can 
read each others writing easily - this cannot be explained by a psuedo Latin
language.
	As it happens, I tend to use Latin as a psuedo Brithini script, but
that does not mean that I want to extend that metaphor to include the script.
I rather like the mixing and matching of elements to make it seem less like
Europe.
	Besides, a language of ideograms seems to me to fit in with the
reveration of logic and abstraction that I see as part of the Brithini 
character.

> (One of my loose ideas is that a written form of Safelstran is gaining 
> ground in some Ralian city-states: knowledge can be written down in the 
> tongue of the people! A very dangerous novelty...)
>
Interesting - but the Kanji idea does not preclude that sort of thing. Compare
the relationship between Kanji and native Japanese scripts in Japan - Kanji
was the language of the intelligentsia, but much less widely known.
 
> Jrusteli taxonomic classifications are in Latin, and come from the West...
>
As I said, I like the idea that it sounds like Latin, to impart the proper
flavour, but I ideographic script suits the facts better. So I consider
the psuedo-LAtin merely a convention for flavour, not a clue to the truth.
	Cheers
		Dave  
> ====
> Nick
> ====
> 


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