Bell Digest v940807p3

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Sun, 07 Aug 1994, part 3
Sender: Henk.Langeveld@Holland.Sun.COM
Content-Return: Prohibited
Precedence: junk


---------------------

From: WALLMAN@VAX2.Winona.MSUS.EDU
Subject: comments on comments of newbie
Message-ID: <01HFLHJLEES200ASE4@VAX2.Winona.MSUS.EDU>
Date: 6 Aug 94 12:08:51 GMT
X-RQ-ID: 5507

I did not catch the original newbie questions, but I have some comments.

Simon Hibbs writes:

> Mr Ennui (??) writes :

> :  After 
> :listening to your erudite discussions on this list, the actualmaterial
> :disappoints me.  Many elements, such as hordes of sentient monsters,

> Sorry, I don't understand. Sentient monsters are a staple of the vast
> majority of fantasy fiction. Indeed, they are almost universaly present
> in earth mythologies. eg the Dwarves, Trolls, Giants, etc of Norse 
> myth;bthe Cyclops, Minotaur (sentient, though ignorant), harpies,
and other good points...

I had the same impression as a newbie.  When I first saw it, it seemed like
someone ran through the Monster Manual and one-upped them by making 
everything intelligent.  I liked the rules so I still played it.
I banned ducks at first.  Now I understand more and it makes more sense.  

> :constant references to "adventurers" and the emphasis on treasure 
> :(sometimes found in stupid places such as gorp corpses) reminds of 
> :(*shudder*) AD&D.  I'm not too crazy about bipedal ducks or mindless 
> :human animals either.

I think the type of RQ that most people play or want to play is not easily
expressed in modules.  I may be wrong, but I think the goals in many RQ
campaigns are less tangible.  "Adventurers" (I use "character") originally
strove to obtain runes.  This is something I wish could be instilled into 
every campaign (some striving for mythological or sociological ends).  

:        The question I really want answered is: do other products (namely 
:Glorantha: Genertela and Gods of Glorantha) have the same tone, mood, 
:feel, flavor, etc of the majority of the RoC book?

Genertela turned the game around for me.  I did not have all the original 
stuff, but I liked the game system so I stuck in there.  After I saw
the whole world, all those complicated myths somehow started to fit 
together (even when they contradicted).  

:        I hope I don't come across as an arrogant newbie: all I'm saying 
:is that what I've seen of Glorantha so far is not my cup of tea.
:        Thanks in advance!

There are several things I do not like about Glorantha.  The most difficult 
thing is the steep learning curve.  Scenarios do not do it justice, and 
treatises on mythology are too much.  I suggest trying Genertela to get
a broad yet summarized view.  For me, campaign ideas (not necessarily
scenario ideas) lept from its pages.  

There is a point at which everyone investigating the intricate details of 
Glorantha say, "Huh?".  If you say "Huh?" because you are fed up with 
things that do not make sense, the game is probably not for you.  If you 
say "Huh?" because you are trying to figure out just how something can be 
the way it is, then it is for you.  

Ed						When he first found Death,
Wallman						it was a lawn jart.  

---------------------

From: strauss@hopper.itc.virginia.edu (John Strauss)
Subject: more hummingbirds
Message-ID: <199408070537.BAA49241@Hopper.itc.Virginia.EDU>
Date: 6 Aug 94 21:37:11 GMT
X-RQ-ID: 5508

Sandy sez:

>    Some butterflies can live up to a year. Still kind of grim  
>for their owners. I think that when a creature has an allied
>spirit placed in it, or it is made into a familiar, that
>creature's lifespan is indefinitely enhanced. 

Monarch butterflies, I am pretty sure, live more than a year. They
migrate annually to Mexico. Yeah, I have seen games where the ally
physically modifies its host. My Lanhor Mhy parrot started out
brightly colored and eventually became gray, simply because the
ally disliked being in a garish bird. I don't think that mild
enhancement of an ally's host is at all unreasonable. 

Ultimately, we are just talking about casting "command cult spirit"
or some such. Having your ally's body die annually is not that big
a deal. If your god is actually limited by myth to using a weenie
animal, you can cope. The REAL problem with a hummingbird is what
Michelle so appropriately called its "squash factor", which I agree
was a big issue with my combat medic style Chalanna Arroy. Mobility
is a factor too: 

In our game, we ruled that there was clinical death and real death.
When a character's hp are such that he is considered dead, under
the rules, the binding between body and spirit begins to unravel.
You have one melee round from that time to heal him so that his
body will sustain life. If you can do so, the binding will repair
itself. If you can't heal him in time, we are talking resurrection.

As we all know, the heal spell is touch only. This makes the job of
a combat medic exciting! My Chalanna Arroy had seen too many
comrades die from his inability to reach them in time. An animal
ally fixes that and GREATLY increases a healer's worth in a battle.
And a hummingbird is MUCH more suited to that activity than a
butterfly. So the choice of butterfly or hummingbird has very real
combat ramifications. 

>    If I had a hummingbird familiar, I'd also take care to port  
>around a bottle or sac filled with sugar water for it to suck at.
>And you bet I'd plant flowers around my temple. 

Yup. I did exactly that. And thanks to the heroquest, honeysuckle
was native to all oases, River of Cradles, CA temples, and the
Pavis Garden.


Michelle sez:

>About two years ago (calendar) when my CA was going to Rune
>level, I felt that butterflies were "lame".  Not dark, not
>light -- lame.  I too put forth the hummingbird, but my GM
>said hummingbirds are not vegetarians/herbavores -- no go.
>He saids bees would be okay.  I saw their squash factor to
>be even higher than butterflies and let it go.  
That's too bad. I agree about the squash factor. Who's your GM? Is
he a SCAdian? Anyway, politely remind your GM of this: Glorantha is
not our universe. It does not follow our physical laws. It is not
this world with magic tacked on, but is something completely
different, with its own internal logic. A gloranthan hummingbird
can be ANALAGOUS to a terrestrial one. They do not have to match.
The textbook example of this is gloranthan metals, which would make
a materials engineer run away screaming. We might as well piss off
zoologists and biologists while we are at it. 

(I think I read once that it is theoretically impossible for two
species to develop sentience in the same biosphere. One species,
developing slightly ahead of the other, will wipe out their
competition. But, in Glorantha, EVERYTHING is sentient by default.
We have myths to explain why certain species LOST their sentience.)

If the butterfly has been burdensome, I make a gift of the
hummingbird myth to you. Show it to your GM and beg for a
heroquest. If you can agree that the butterfly/hummingbird
disparity is regional in nature, you could get technical help doing
the quest from a distant temple, requiring much less power on your
part to pull it off.

Another thing you might consider is doing an armor enchantment on
your butterfly. It only has one hit location in any reasonable
sense, so we are talking only a few points of POW to make a
butterfly you can't kill with a ballpeen hammer.

> Why did we both think of hummingbirds? 
It COULD have been mere functional practicality. But I think there
is more to it than that. The reason I love Glorantha so much is
that it is a "real" place. It isn't like here; it is unique. But,
within its own framework, it makes sense. 

I once met with Greg Stafford for supper and shared with him some
of the stuff Phil Davis and I made up for local use. Greg told me
that much of what we had concocted on our own matched his own
unpublished writings and musings exactly. There was something
magical about realizing that Phil and I had actually visited the
same place Greg had. It felt good.

When Phil left El Paso and moved to DC, he started up a fresh new
campaign. He used my old Lankhor Mhy as a hero NPC and gave him a
local subcult. A lady in his game who played a Lankhor Mhy called
me a couple of times to chat about things and asked me my opinions
about campaign situations she was in. I knew NOTHING of Phil's
campaign; but I was able to tell her what I thought was going on
and suggested investigative courses to prove or disprove my
theories.

The information I *made up* turned out to be exactly on the money.
It was so coldly accurate that Phil made her sacrifice power for
divination, specific to my subcult, before she was permitted to
discuss the campaign any further with me.

The reason I was able to do this is not that I am some sort of
genius, (alas). It is simply that Glorantha is so well conceived
that it is practical to think of it as a real place. There is an
underlying webwork that becomes clear as you absorb Gloranthan
material. This underlying pattern makes people independantly invent
(discover?) the same ideas. Because Phil and I had explored
Glorantha together, the effect was greatly enhanced.

You and I each have played a Chalanna Arroy up past rune level. We
therefore have a common set of experiences that exist *outside* our
normal world. Because Glorantha is so well woven, we can be said to
have visited the same place, though we did not meet. It would not
surprise me to discover that hummingbirds are the least of our
common thoughts as we each struggled to heal the ills we found on
our mutual path. (Although my path WAS a little odd. I played a
Storm Khan excommunicate who rejected the Bull after slaying his
kid brother while berserk.)

>Does Glorantha have hummingbirds? 
Obviously, *I* think Glorantha has hummingbirds. :)

It comes down to what you and your GM agree on as to whether there
are any hummingbirds in YOUR part of Glorantha. I merely report
that I can see them from where I am sitting. (And they are so much
more polite than Martin's, too. Look at them all, patiently lined
up to use the feeder. They aren't slamming each other, no, just
playing an innocent game of tag. And they wouldn't DREAM of eating
bugs. Why, that would hurt the bugs!)

I just had the oddest stray thought: you mentioned bees? I wonder
if you might bind an ally into a HIVE rather than into a single
insect. I once read that it is more useful to think of a hive as a
single animal rather than to talk about individual bees.
(Individual bee is kind of an entymologic oxymoron.)

(Yelorna)
I think it is keen that you didn't have to choose between the two
conflicting models of Yelornan personality. I look forward to
hearing how it all works out.

John Strauss
strauss@hopper.itc.virginia.edu


---------------------