Bell Digest v940818p2

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Thu, 18 Aug 1994, part 2
Sender: Henk.Langeveld@Holland.Sun.COM
Content-Return: Prohibited
Precedence: junk


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From: mmorrison@VNET.IBM.COM (Michael C. Morrison 8-543-4706)
Subject: RuneQuest Daily, Wed, 17 Aug 1994, part 2
Message-ID: <1994Aug17.134417.39366@vnet.ibm.com>
Date: 17 Aug 94 20:44:17 GMT
X-RQ-ID: 5745

*** Reply to note of Wed, 17 Aug 94 09:16:03 +0200
*** by RuneQuest-Request@Glorantha.Holland.Sun.COM

Subject: Truestone & Rune power

Tim writes:
T>                                                              Simply
T>make truestone contain only raw divine power i.e.  Rune Power Points
T>Indeed it should be the only vessel which can store such power.

  One thing your description lacked was the fact that once Rune magic
  in placed into Truestone, it is lost to the filler/recharger until
  it is used from the Truestone.  Or am I living in the past?!

  Thus, Moxie would be in a sad state if the temple hadn't given him
  the Truestone he himself filled with the 6 RPP -- he'd have 0 RPP
  until he got more or someone used the ones in his Truestone.  And
  when he was given the Stone, he should have 6 MPP, not 12 MPP.

  I like old Truestone that has specific spells in it -- it makes
  finding a piece of filled or empty (not blank) Truestone exciting
  because you have one use of a spell you could never have otherwise!
  Or you can put your own magic in it and give it to someone -- like
  a Storm Khan giving a Stone with all his anti-chaos magic to a
  Sword of Humakt who is going to fight a "non-chaotic" Humakti Broo.
  And I'm not sure I want to replace Truestone with Divine Magic
  matrices -- a matrix is easy to make, whereas Truestone is rare.
  DM matrices do exist, but I don't want them *everywhere* ...

Michael
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From: jiml@falcon.teleride.on.ca (Jim Lai)
Subject: Two small points
Message-ID: 
Date: 17 Aug 94 14:29:00 GMT
X-RQ-ID: 5746

Someone mentioned that in the Dara Happan version of the death of Yelm,
Orlanth fled from the field in terror.  Yet in KoS, the account states
that it was the judges who fled, leaving the field to Orlanth.  A minimal
attempt to reconcile the two accounts is that in the ur-Death of Yelm
story, the gods fled from the field in terror, but no one said who stayed
or who left.

Secondly, we all seem to have forgotten Minlister, god of beer and brewing.
No doubt many a household has a little shrine to him.  And then there is
Babeester Gor's favored drink (blood ale?) to reckon with.

GrimJim

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From: ddunham@radiomail.net (David Dunham)
Subject: Valorous Rune Moose
Message-ID: <199408180241.AA27199@radiomail.net>
Date: 18 Aug 94 02:41:27 GMT
X-RQ-ID: 5747

The big disadvantage with the modified Runepower seems to be complexity.
With the sacrifice-for-spell approach, you have the spell and you can cast
it. Give me something as simple and I might like it. I'm supposed to
explain to new players that they have to sacrifice for a spell and for
runepower and keep track of their rune affinity score?

Sandy said
>The other  
>disadvantages of having a Moose tribe, such as making the players  
>crack up, I feel to outweigh the advantages. 

Hmm, I consider this an _Advantage_ of the Moose Hsunchen. They're almost
the comic relief of my Ralios game.

David Baur asked about the Valorous stat used in my clan abilities. I
thought I'd mentioned that I was describing them in terms of PenDragon Pass
rules. Most characters have a Valorous trait of 13-17.


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From: john.hughes@anu.edu.au (John P Hughes)
Subject: The Mostali & 12 Naked Elf Women
Message-ID: <199408180411.OAA01811@leonard.anu.edu.au>
Date: 19 Aug 94 00:11:20 GMT
X-RQ-ID: 5748

THOSE DAMNED DORADDI RIDDLES

Not much bite at all for these (thanks Martin). Were they too hard, or
did I pick the wrong time - a couple of days before Convulsion?

Here are the riddles again and later, their answers. They were collected 
from semi-nomadic Doraddi tribal people, and, as Martin suggested, do 
reveal a lot about their culture and ways of thinking. Mostly 
they are about everyday objects, and occurences, though 9 is not.

I would not be surprised if similar riddles were told by the nomads of Prax.

1. A white hut without door or windows: goodness and life within.

2. My hut has no fire, no lamp. The door is closed.

3. The one who fights slowly.

4. A chief who sits among thorns.

5. My mother's hut with one supporting post: healing, eating and lineage 
within.

6. Five hunting dogs go in the same hole.

7. Going I found it, returning I found it not.

8. Our great bull rubs the reeds on Banini Lake.

9. The tree moves; fruits out of season.

10. Two little holes that devour all; only spirits do not go there.

11. Plants make it; good to eat. Red below, black in  middle, white on top.

12. The little animal that comes on fiercely: when it reaches the path of 
its mate, the fierceness departs.

13. She carries her belly on her back.

14. The walker gives to birth to the non-walker, the non-walker to the 
walker.

15. It digs about the deserted village: it sees things that are no longer 
there.

HINTS: Doraddi spend a lot of time thinking about food. 4 & 6 are somehow 
linked. 13 is very difficult, but the riddle would be valid anywhere in 
Glorantha or earth. 7 is true only at certain times of the year.

______________

GO BACK! DON'T READ THE ANSWERS YET: YOU CAN WORK SOME OF THEM OUT.


Here they are: 1. An egg. 2. A grave (Doraddi are earth worshippers). 3. 
Hunger. 4. The tongue (among teeth). 5. A healing plant (totemic; 
inherited matralineally). 6. Fingers carrying food into the mouth. 7. Dew.
8. A canoe. 9. The Kresh. 10. The eyes (spirits are normally 
invisible) 11. Porridge in a pot on the fire. 12. A grass-fire. 13. The 
calf of the leg. (I got lynched for that one). 14. Chicken and egg. 15. 
Memory. 


And there's still a prize for someone who comes up with an answer to:

Keruan comes and he children dance: the mother does nor dance.

I can't answer it because I didn't write it down and have since forgotten 
it.


Have Fun folks (Hee Hee)

John

y
 

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