From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 20 Aug 1994, part 2 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Arcos and DHBE Message-ID:Date: 19 Aug 94 12:56:33 GMT X-RQ-ID: 5781 Harald Smith in X-RQ-ID: 5760 > - Joerg asks about interest in the Dara Happan emperors. > I'm interested in such, either here or privately. Are you talking pre- > Khordavu, post-Khordavu, or both? Both, of course. The Dara Happan Book of Emperors (DHBE) has several hints which escaped me at first reading, even though some are obvious. I have the nagging doubt that there are more things I overlooked, so I'll just ask questions about it on the Daily (unless the people without a copy protest loud - although they'll miss the circumstantial evidence sure to drop off). > While we're talking about rivers and Dara Happa, has anyone done > anything with the other great Pelorian river, the Arcos? I realized > recently that there is a basic similarity of names in this region which > suggests a some strength inherent in this area. > Z arkos the Plentonius name for the area. > Arcos the great river from the Elf Sea. > Dzhar st typically read as Jarst, the northern realm. > Dzhar sting typically read as Garsting, the southern realm, though > I give it a soft instead of hard sounding here. The DHBE adds the regional names of Ezarcos for the lands east of the Arcos and Ozarcos for a realm to its west, covering the eastern parts of Jarst and Garsting. Ozarcos appears only in the time between 200 and 300, and is one target of the elf expansion of that time. Around 900 to 950, there appear to be several larger empires in Peloria: The EWF in the south, conquering the lands along the Oslir River (Dara Happa, disappearing from 878 to 910 when the Sun Dragon was "Emperor", the Carmanian Empire to the west, a short-lived Korer Empire aroun the Oslir Mouth, the Horse Riders in the Arcos Valley and east of it, with an agricultural "slave" populace along the river (not unlike the 1st Age rule over Dara Happa) called Vethil, and (interesting for this discussion) an encircled area covering Rinliddi, Jarst, Garsting, the Hungry Plateau and Jord Mts. The latter seems to have had some sort of unity. I am not certain that Greg already has very developed ideas for this area - most of his recent work covered Pelanda, better known to 3rd Age Gloranthans as Carmania or west Peloria. Rinliddi at least has enjoyed a certain focus of his attention 2.5 centuries later, and Deezola's realm has a number of features unknown in the rest of Peloria. This makes me wonder whether there was a language "Old Rinliddic" which has similarities to Jarstic and other Arcos region languages. In the History of the 5th Wane we are told that Palbar (in Oraya) was built upon the ruins of an older, "unknown" city, and that its ancient spirits effectively kept those of (the born Praxian, according to DHBE) Sheng Seleris, who never had problems beating even chaos-allied Lunar spirits except Yara Aranis. Jarst and Garsting are shown free of horse nomad domination for most of the centuries before. This might be due to the terrain they have (my guess would be a karst landscape, chalky ground with lots of caves and difficult terrain, not unlike former Jugoslavia), but implies a somwhat stable gouvernment, or at least army. However, both countries had little or no direct access to the Arcos River, which was firmly controlled by the Horse Nomads. > (and of course there is also BalaZar) He was an invader from Vanch or so, so my bets are off. > I might surmise that the original name could be Zarkost. Perhaps a Dara > Happan invasion transformed the name into Dara Zharkost and that > degenerated into D'zhar'st or Jarst. The only connections to one of the better known lands of Peloria I could find in the maps are the above mentioned with Rinliddi, and a later one with Vanch and Imther at the time of the Dragonkill War. See Tales 6 (the Broken Earth, by Steve Gilham) and Greg's reply in the letters of Tales 7 or 8. However, I have the feeling that Darjeeb, a city on the Arcos, could stand on the ruins of Zayteneras' city of the Decapolis, Senthoros. -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: gbosch@vaxa.weeg.uiowa.edu Subject: Gloranthan Economics 101 Message-ID: <009832C8.9CB9F3E0.44@vaxa.weeg.uiowa.edu> Date: 19 Aug 94 13:56:06 GMT X-RQ-ID: 5782 Hi All! I've been overwhelmed, flattered, and somewhat intimidated by the response I've gotten to my posting concerning my trade notes. At Henk's suggestion, I will be distributing this material via the Digest. The final draft will probably include the following: An essay on trade, including specific discussions of certain commodities An essay on local and long distance markets Essays on production and distribution for the four major cultural types Notes on the major trading cults An alternative set of currencies, fully compatible with the existing ones Trade notes for each major region discussed in the Genertela book, focusing on major imports and exports, internal trade and market structures, and major points of contact with other regions I will definitely mail this material to Henk by Sunday latest (the semester starts Monday, and I have a dissertation to write!). I hope that the end product will meet with your approval. Gerald Bosch University of Iowa Department of History gbosch@vaxa.weeg.uiowa.edu --------------------- From: SMITHH@A1.MGH.HARVARD.EDU (Harald Smith 617 726-2172) Subject: lozenge Message-ID: <01HG3IF0WUKMRLXN2C@MR.MGH.HARVARD.EDU> Date: 19 Aug 94 09:37:00 GMT X-RQ-ID: 5784 - Dave Pearton asks about the lozenge Based on the pictures in Codex 2, I would say that the lozenge is enclosed in the Cosmic Eggshell. Of course, it's cracked now because chaos entered, but the egg itself should float in the void of chaos. Harald --------------------- From: DevinC@aol.com Subject: Re: RuneQuest Daily, Fri, 19 Aug 1994, part 1 Message-ID: <9408191613.tn144657@aol.com> Date: 19 Aug 94 20:13:19 GMT X-RQ-ID: 5785 Devin Cutler here: Klaus writes: "PS. A few days ago I said that priests will only fail their enchantment rolls 5% of the time because they have access to "invigorate" spells. The spell is really called endurance. Sorry about that." I have rules for my campaign that the Endurance spell only affects short term fatigue loss, like in combat, and not long-term fatigue loss such as that lost from marching all day or doing long rituals. Otherwise, Endurance is way too powerful and, yes, given enough time all people have a 95% enchantment assuming the sum of their Ench and Cer skills equals 95%. Regards, Devin Cutler devinc@aol.com --------------------- From: DevinC@aol.com Subject: Flood Myth Message-ID: <9408191647.tn146136@aol.com> Date: 19 Aug 94 20:47:50 GMT X-RQ-ID: 5786 Devin Cutler here: Without wanting to insult those who thought the Anaxial the Sailor myth (GRoY) was brilliant stuff, does anyone else find this blatant ripoff of Terran flood myths to be a bit cheesy? Why, other than the fact that it is a mythic archetype on Earth, does Glorantha need such a derivative myth? I certainly agree that a 'cleansing" myth has a place in any culture or world, but why did Greg need to be so obviosuly Noahesque with it all? I might have preferred something a bit more Sun-like (like perhaps volcanoes and a pall of ash from Lodril. In any case, why would the Sky Gods choose rain as a way of cleansing. Isn't rain a vehicle of the rebel gods? Just pontificating, Devin Cutler devinc@aol.com --------------------- From: raphael@research.canon.oz.au (Andrew Raphael) Subject: cartoon Glorantha Message-ID: <199408191948.AA21446@mama.research.canon.oz.au> Date: 20 Aug 94 15:48:15 GMT X-RQ-ID: 5787 Bob Luckin writes: >This led me to speculate on what other cartoon analogues you could introduce >into Gloranthan culture. >* Is the Red Emperor really like Yosemite Sam ? No, Sam is far too hairy to be the Red Emperor. The princess in MOB's Lunar Coders, from Strangers in Prax, suggest that the Red Emperor is hairless. He is, therefore, Elmer Fudd. An Australian-made cartoon series, King Arthur and His Square Knights of the Round Table, may serve for the West. MOB may remember this from his childhood. I've often wondered if strolling players in Kralorela present morality plays based on the life of the belt-buckle salesman who became Godunya, the Dragon Emperor. Surely he was married, with children? --------------------- From: raphael@research.canon.oz.au (Andrew Raphael) Subject: Agriculture Message-ID: <199408192030.AA21594@mama.research.canon.oz.au> Date: 20 Aug 94 16:30:11 GMT X-RQ-ID: 5788 >Let's quantify this. Quoting in full from RuneQuest Cities (and who am I >to doubt their facts):- >'Based on medieval and Renaissance yields, it takes 12,000-20,000 >square maters of farmed land to feed one person. Usually one-third of the >farming land was left fallow each season, so five square kilometers of >farm land supported 80-130 people.' The article "Agriculture for Developing Nations" (Francesca Bray, Scientific American, July 1994, pp18), describes why this is so. * Northern Europe has a short growing season * The staple cereals bear few grains (dozens compared to hundreds on millet & rice) * Farmers kept a third of the crop for next year's seed * Another large portion fed draft animals during winter * The only fertilizer was manure, so land was left fallow, & planted with cereal every third year "This farming system used land _extensively_ and could not support high population densities. The typical 11th century English holding, as recorded in the Domesday Book, was 30 acres (12 hectares)." Ms Bray contrasts this with the maize/bean/squash intensive polyculture of Central America, and the wet rice intensive polyculture of Asia. What does this mean for Genertela? I'd say that those areas most like early northern Europe are the ones who need Bless Crops the most. The Orlanthi cultures. The maize (Peloria?) & rice (Kralorela) areas are doing OK. I suspect the West has been through the enclosure of open fields the get the economies of scale needed to feed their cities. --------------------- From: 100102.3001@compuserve.com (Peter J. Whitelaw) Subject: Rune help Message-ID: <940819225251_100102.3001_BHJ29-1@CompuServe.COM> Date: 19 Aug 94 22:52:51 GMT X-RQ-ID: 5790 Hi all, Can anyone tell me what the runes for Gogorma (GoG) are called? The connotations are apparent enough, I just wondered if they had an official name. Similarly, I assume that for Godunya is the 'Dragon' Rune ? Many thanks. All the best, Peter --------------------- From: CryptoMatt@aol.com Subject: Regaining Rune Magic Message-ID: <9408192038.tn156001@aol.com> Date: 20 Aug 94 00:38:13 GMT X-RQ-ID: 5791 Greetings All... I've been watching the rune magic discussion from the sidelines, and I've finally decided to leap heroically into the fray and express my oh so humble opinions... In my campaign, I prefer that rune magic be fairly hard to come by. Priests rarely allow initiates to sacrifice for one use spells, new candidates for priest and acolyte have to survive the sometimes vicious political infighting before advancing in the cult hierarchy, etc etc... However, once the players get the rune magic, I prefer for them to be able to regain it. So, I've devised the following system. Initiates can regain spell points by spending an entire day conducting the appropriate rituals in an appropriately sanctified area and rolling a critical on their ceremony skill. If the initiate is doing the rituals as part of a holy day ceremony, he only needs to roll a special success to regain a point of magic. If the ritual is part of a high holy day, then the initiate just needs to roll a normal success on his ceremony. Acolytes, regain spells on non-holy days with a special success, on holy days with a normal success, and automatically on high holy days. Priests and Lords regain spells on non-holy days with a successful ceremony roll, and regain them automatically on holy days and high holy days. Spells that are normally one-use for priests and lords are not regainable by initiates, and the priest/lord must roll as an initiate to regain them. I also do not require that spells be regained only in the larger temples. Any area sanctified to your deity will do. However, in order to sacrifice for new spells, you have to find the appropriate sized temple. At the moment, I'm not using Rune Power in any of its various forms. However, I'm seriously thinking about it. Currently, none of my players is rune level, so I don't really have to worry too much about Rune Power since I'd restrict it to Priests and Lords. I think that this model allows the magical ecology to support lots of people casting Bless Crops and other community supporting spells without letting the players to get too out of hand. Comments are welcome... -Matt Thale (aka CryptoMatt@aol.com) --------------------- From: ddunham@radiomail.net (David Dunham) Subject: Moose, Coyote, Moon Message-ID: <199408200558.AA24276@radiomail.net> Date: 20 Aug 94 05:58:06 GMT X-RQ-ID: 5792 Sandy said >I don't mind having the Moose Hsunchen in a game. I just >don't want them to be the Pralori, which are a large and common >group. I completely agree -- in my campaign, the Moose Hsunchen call themselves the Aleci, and are far less common than the Pralori. It was pointed out to me that my use of a coyote in my first Ralios session (the adulthood mini-heroquest) wasn't appropriate for Glorantha. I'd wanted something that was identifiable as Trickster without too much difficulty. We know there are Gloranthan dogs, wolves, and hyenas. Are there coyotes? Raccoons are another American mammal that's in Glorantha. (Bob Luckin irreverently answers this >And just think how much fun you could have when your PC's meet a group of >Wile E. Coyote hsunchen ! but that's not quite what I'm asking...) Alex asks >David D., how do you do DI in Pendragon Pass? Given that I was trying to make the magic system as compatible as possible (the idea being you could look at Gods of Glorantha and get a good idea about things, despite using Pendragon), I figured it would be the same as RQ. A d100 roll is a bit out of place in Pendragon, however. Perhaps there should be a rule that you make a POW roll and religious virtue rolls, and depending on how many you make, you have more POW left over afterwards. Apparently there's some dispute as to whether the Red Moon is visible from Pavis. I never thought this was in doubt, but I got a letter from someone who claims it can't be seen from Pavis. --------------------- From: LANGSL@cbr.hhcs.gov.au Subject: RunePower comments Message-ID: <009833CC.BAB097A0.6664@hhcs.gov.au> Date: 21 Aug 94 01:58:05 GMT X-RQ-ID: 5793 I N T E R O F F I C E M E M O R A N D U M Date: Sent on: 20-Aug-1994 03:58pm From: Alistair Langsford LANGSFORD ALISTAIR Dept: Information Services Tel No:289 7870 TO: Remote Addressee ( _runequest@glorantha.holland.sun.com ) Subject: RunePower comments On RunePower... =============== I don't have the original rules, or recent posts available to me, so forgive me for not being able to quote people. I like the RunePower Game Mechanics, plus many of the suggested modifications, for much the same reasons as the other fans have already posted. The concerns that the RunePower system is open to abuse and may promote munchinism are also quite valid, but I see them as being better solved by Game World Rules, ie Gloranthan world background stuff, not by disallowing the RunePower Game Mechanics. After all, what stops players from 'abusing' the combat rules and killing everything in sight? In my experience, what best stops -this- abuse is the response of people and powers within the Game World. Why is a Humakti casting repeated Sever Spirits, or someone else taking Great Parry, a problem? Surely if the situation warrants it, this is an appropriate action, and so it should be OK with the relevant Deity and the cult. And what if it is not OK? Then the PC should get some feedback, as they would get for doing any other action that the relevant Deity and/or cult found inappropriate. Perhaps they find the get strange dreams in which their Deity's displeasure is communicated. Or perhaps they find that their lack of RunePower, after having used it all up on Sever Spirits or Great Parry, does not allow them to fulfill other important responsibilities - which could result in some punishment, loss of status, etc. Or simply the inability to save another PC's life. I think the RunePower system can allow characters to roleplay better, because they have to balance not just what is appropriate to the moment when they want to cast the spell, but the long term ramifications. With the flexibility comes extra responsibility. The problem is not so much that the rules can be abused, is that the PCs may not be held -accountable- for their actions. On the Game Mechanics side, I like the modification that before a Divine spell could be cast from the RunePower Pool you had to have 'learned' it anyway, by sacrificing for it as you do now. Perhaps the ability to create the RunePower Pool in the first place is a Divine Spell in the first place. So, if you have not learned the 'RunePower' spell, you cannot create the Pool. And so who gets taught the spell is controlled by the cult. And if it is abused once known? Well, maybe that spell suddenly does not work, as a sign of the Deity's displeasure. After all, aren't they the source of the Divine spell the character sacrifices POW for? Other people were discussing ways of differentiating between different levels of the cult hierarchy. Perhaps access to being able to use a RunePower Pool is a good extra level, as a step above access to reusable Divine Magic. It also provides a Game World control over abuse of the RunePower system, rather than a Game Mechanics one. Alistair, langsl@cbr.hhcs.gov.au