Bell Digest v940930p2

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Subject: RuneQuest Daily, Fri, 30 Sep 1994, part 2
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From: KEMREN@aol.com
Subject: Placement of Eldarad, Darkness
Message-ID: <9409300202.tn90322@aol.com>
Date: 30 Sep 94 06:02:46 GMT
X-RQ-ID: 6417

Although Eldarad: The Lost City ranks pretty low on the list of supllements
if it is spiced up, it could make an interesting addition to a Glorantha
campaign.

The supplement suggests placing it north west of Peloria as a buffer state
along with the Kingdom of war.  This placement would be negate both the
scarcity of items, travel, and most of all the stigma of being a "city
dweller."

Instead, I suggest the placement be west of Teshnos on an unknown till now
branch of the Feethos River.  The tombs would corespond to the Plateau of
Statues, and the Tunneled Hills.  The races would be Laharabad=Pentan,
Immaril=Praxian, and Armavair=Lunar.

This "fits" in more with the given history, especially the part about being
found only 83-years ago.  At the Fronela placement it would have been longer
ago.  I know some are going to say how did a Lunar  find this place so far
from Peloria.  Remember that the Lunar Empire has been sending their
red-haired children as tribute for generations.  These children then are
converted and become Etyries merchants who cross Pent to Kralorela, probably
at the Iron Forts.  Eldarad would be just south-west of here.

Comments are welcomed.

Darkness-- I would suggest that almost all Darkness temples use a spell
opposite of either glow or light, much like the Krasht temple in Big Rubble.
 This would neccesitate Darkness worshippers either learning a night-fighting
skill, a spell similiar to Darksee,  or Night Eyes (Land of Ninja, Players
Book p.66).

Thanatari have taken care of this problem through their Darklight spell,
which by the way is useful against other Darkness or Chaos worshippers.

I would also have a well-established Darkness temple various spell spirits,
at strategic spots, to extinguish those nasty torches, dispel (or dismiss)
magic those blaphemous light, lantern, or sunbright spells, and neutralize
those unholy glow spells.

Keith


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From: 100270.337@compuserve.com (Nick Brooke)
Subject: I Fought We Won
Message-ID: <940930073751_100270.337_BHL35-1@CompuServe.COM>
Date: 30 Sep 94 07:37:51 GMT
X-RQ-ID: 6418

___________
David Cake:

> You may be right about Pamalt's Necklace being related to I Fought We
> Won, though.

Only insofar as "Storm Bull fighting the Devil" is clearly "the Praxian 
version" of that myth. Which is to say, who can ever know or say which 
Gloranthan myth is "clos est" to the "real" event? The God Learners had a 
go, and we all know what happened to them... This is one of the reasons -- 
apart from the perfect 'fit' -- for why I made IFWW one of the fundamental 
Malkioni myths in my "Brief History" (SCU Guide): the GLs interpreted 
everyone else's myths to be a corrupted version of theirs! (Think of 
Christian conquistadors and missionaries finding 'demonic' parodies of 
Xtianity and/or proofs of the Bible wherever they went).

____________
Martin Crim:

> I think that the Praxians have long had Sun myths, perhaps involving Sun
> Hawk, and that the Praxians were open to Solar influence from at least
> the Dawn Age.

I share Martin's opinions. Clearly, Yelmalio-as-written is not a god for 
Praxian nomads. I assume the almost-completely-useless "Tribe/Cult Chart" 
in CoP is referring to Praxians who'd get on well with Yelmalions. Sun Hawk 
is the best bet; though the suggestion that "Yamsur" is the Praxian name 
for the sun god is still rather persuasive.

re: Peter M. on Genert/Pamalt

> The level of abstraction makes this thread boring and useless...
> What's the point of disagreeing with Sandy Petersen?  For Arachne
> Solara's sake, he's one of the creators of Glorantha, and chief
> architect of Pamaltela.

When's that ever stopped Peter? Just look at his GRAY spasms!

====
Nick
====

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From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: Several things
Message-ID: 
Date: 29 Sep 94 14:02:50 GMT
X-RQ-ID: 6407

Joerg here with a small roundhouse reply

Martin Crim in X-RQ-ID: 6400

> Re: Kitori
> at some historical point the human and troll clans "discovered"
> that their founders were the same being.  Hey, let's be original
> and call him Kitor.  Whether the humans' founder and the trolls'
> founder were really one and the same in a philosophical sense is
> not an empirical question.

I think this "discovery" was similar to the "discover" that the 
Grazers were descended from centaurs. IMO Ironhoof cut up one or 
two centaurs in 1250, and made them man and horse. By this sacrifice 
all the Golden Horse refugees were adopted, and they got a king 
with allegiance to Ironhoof - the sacrifice.


>      Greg Stafford has opined (at Convulsion, was it?) that the
> Black Arkati worship Arkat in a divine manner.  For game system
> purposes, however, I'd treat the spells as sorcery, not divine
> magic.  But the Arkati think of them as miracles from their god,
> not as manipulations of natural laws.

So do a vast majority of the Malkioni, IMO.


> Two, what's the point of disagreeing with Sandy Petersen?

Well, I did so now and again, and the point was that in arguing against 
me Sandy put forth quite a wealth of information new at least to me. 
And sometimes there are holes even in Sandy's vast knowledge which can 
use new input.


> Re: Porthomeka
>      The internal tariff is an interesting point, and a key
> factor in any understanding of economics (even fantasy
> economics).  Up until recent years, tariffs have generally been
> high around the world.

And a generic but good scenario hook - smuggling - is made possible 
only by enforcing tariffs or monopolies.


> I'd especially like to know
> how high the tariffs would be.  To pull some numbers out of you-
> know-where, I'd say 25 to 100% of the value, perhaps higher. 

The old German Empire had about the highest concentration of state 
boundaries known in the world. A simple 100 miles travel could easily 
cross up to 50 state boundaries. If each levied say 1% of the goods' 
value, you can imagine the increase in price.

River travel was a bit cheaper, but ever now and then there was a 
city privileged to call in "staple" duty - the wares had to be 
presented to the citizens, who had the _right_ to buy them, rather 
than let them through.


> Whatever the market will bear, really, and the people levying the
> tariffs have no idea how to calculate their maximum return.

Look at the Grazers: they have a fairly good idea how high they can 
screw their tariffs, and they collect them on the rival trade routes 
in the form of highwayman robbery, too.


>      As for the Porthomekan Malkioni, they might be anti-Arkat,
> or they might just see Arkat as a great figure who went
> Tragically Wrong.  They're probably a mixture of Caladra &
> Aurelion cultists and more traditional Orlanthi and/or Ernalda +
> protector types.  

I don't see a strong Orlanthi (in the sense of Heortlings or Vingkotlings) 
influence there, only a Theyalan type culture. Private discussion with 
Nick resulted in our assumption that Porthomeka was ruled by Caladrian 
overlords, who imposed their patriarchal society on the originally 
matriarchal Esrolites. I'm not certain either when Esrolia turned to 
its matriarchal society nor when the Caladrians invaded Porthomeka first, 
so this situation might well be the one Arkat encountered when he came 
there around 440 (from the east, btw, after throwing out Palangio out 
of Dragon Pass - IMO he debarked off the Dragon River about at 
Smithstone, i.e. upriver from Karse). In this case, some Malkioni 
followers with a creed not unlike that of the Castle Coast Hrestoli 
could have settled there and added their culture to the Caladrian 
and Esrolite. Their degree of Henotheism could have varied - 1st Age 
Seshnela had a fair measure of that even before Arkat, as the 
Serpent Kings testify.

If anybody wants a fire-based henotheist church, I might write one up 
- it would be the logical next step after the Aeolians...


> Re: Praxian Yelmalions
>      Sandy asked if anybody had any other ideas besides the YO's
> being all recent converts.  I think that the Praxians have long
> had Sun myths, perhaps involving Sun Hawk, and that the Praxians
> were open to Solar influence from at least the Dawn Age.

True. The Impalas have possessed the War Arrows Medicine Bundle at the 
Dawn, which is of Solar origin. Some months ago there was a suggestion 
to re-explain the Solitude of Testing counts of Sun County with native 
Sun worshippers, carefully avoiding the name "Yelmalio". (Yes, in the 
aftermath of the Elmal cultural shock...) Sun Hawk was one of the 
candidates for native Praxian sun spirits.


> During
> that period, the Praxians went to Peloria.  Some Sable Riders
> remained (if indeed the Lunar Deer people are not the remnant of
> some earlier migration), but some Praxians probably returned. 

Other Praxians remained, too, e.g. Bison riders in Darleep (see 
Leonidas), and the Impalas seem to have been assimilated by Solar 
nobility in no time at all after Argentium Thri'ile. In 450 the 
Bison tribe seems to have been foremost in the occupation of Dara 
Happa, along with a certain Vastolf, Son of Quivin (this is from DHBE). 
The Bisons were explicitely thrown out by Ordanestyu, then not quite 
Emperor, later the Great Advisor. The Darleep dynasty seems to have 
survived this unscathed.


> They could have brought Pelorian solar beliefs back with them,
> though whether such believers were organized enough to be called
> a cult is an open question.  (By "beliefs," I mean both myth and
> ritual, which should be thought of as inseparable.)

Maybe also Solar wives, which might have incorporated their (distant) 
divine Solar ancestors into the pool of Praxian spirits.

The real invasion of Prax by Solar forces occurred with the Pure Horse 
People around 620, and lasted to 1250 (Alavan Argay). As I understand it, 
they (and Joraz Kyreem, founder of the Zebra tribe, separately) came to 
some understanding with the priestesses of the Paps (like Bolo Riders, 
Ostrich Riders and Unicorn maidens, too).

The Sun Domers of Arinsor Clearmind finally brought the Dara Happan Solar 
deities of war and the Sky Dome into Prax. (No, I don't say "Yelmalio", 
but the earlier-than-KoS sources call them this, like Troll Pak, Pavis 
and Sun County. I won't speculate about how their main gad wass called now.)


>      Historical analogue: the spread of Christianity into Asia
> and Africa ...

I enjoyed this. Another Gloranthan parallel to this is the infiltration 
of Solar belief into east Fronela: beginning with survivors from Argentium 
Thri'ile, then Emperor Sothenik disappeared accompanying Gonn Orta to the 
Nidan Mountains (DHBE again), and Southbank was worshipping "Yelmalio" 
when the Lunars arrived. After the Ban they worshipped "Yelm".


______________________________
Bryan Maloney in X-RQ-ID: 6402

> However, I do not own Nomad Gods, so I've no idea at all what the order of
> battle for Moonbroth was.

NG doesn't say anything about Moonbroth. IMO this scenario would be a 
combination of DP and NG.

> Does anyone out there have an order of battle for Moonbroth?

Roc and KoS give a few hints, and that's the best I can think of OOMH.


___________________________
David Cake in X-RQ-ID: 6403

> First, a little cultural specifics - family means different things to the
> Doraddi than to the Orlanthi. To the Orlanthi, 'marrying into the family'
> is a weak concept - the children are not necessarily of that tribe, you may
> share no property, etc. To the Doraddi it is a strong concept - all that is
> yours is theirs, you always change tribes if you marry into it, etc.
> Kinship is a more important and more complicated concept in Pamaltela.

Good point, if by Orlanthi you mean Heortling culture. In Esrolia and 
similar Theyalan cultures (Old Tarsh, maybe Holay, and possibly 
Jarst/Garsting) Orlanth is less important, and has stronger earth ties.


>>He is son of an earth goddess (Kero Fin), husband of Ernalda, prime earth 
>>deity of Glorantha, and he is father of if not Voria, then at least 
>>Barntar.

> Son of a minor Earth goddess, and one of the many husbands of Ernalda.

Most prominent, though, except in Esrolia.


>> Ok, Orlanth has a few Storm ties, just like Pamalt has 
>>a few fire ties...

> Orlanth has relations that are Earth connected, but he himself has no Earth
> powers at all. Pamalt has many Earth powers. Orlanths magic is almost
> entirely Storm magic, Pamalt has no fire magic anymore.

Orlanth as worshipped in Sartar, yes. Orlanth the Husband King would 
retain Cloudcall, and maybe Decrease Wind, but might include stronger 
plow magic (spells we suspect to exist for Barntar).

Pamalt has little magic "of his own", those spells he has are Earth magic.
"Earth"touch could as well be called "Gain Elfsense". All his most useful 
spells are associate magics. Earth and Fire spells keep their balance, 
there, with Cronisper, Vangono and Lodril among the givers. Pamalt 
adopted the Agimori, men made by the fire deities. Such an adoption 
mostly works two ways...

> Birth is not a simple determiner of status in Pamaltela. Pamalt is of the
> Earth tribe (even if he wasn't born there). Orlanth is only related to the
> Earth by marriage - something much less important.

Orlanth is three quarter of Earth, one quarter of Fire, if you split up 
Umath. Solar philosopers would make him an earth deity who rebelled, 
I suppose, since they deny the elemental nature of Air or Storm.


>         There are some comparisons, to the idea of Orlanths Ring, for
> example, but that is more the idea of everyone being the best at their
> individual skill, rather than the idea of the whole being better than the
> parts.

What about the Lightbringers' wyter, Ginna Jar, which developed into 
Arachne Solara? This wyter is the sum of all, not each at his best. And 
it acted afer each of the other Lightbringers had failed in their 
speciality, too. Strikes me as a parallel myth, really.


>         Even if this is true, the Orlanthi still acknowledge that Yelm was
> the Emperor for a long while, and that he was a powerful ruler. Molandro
> may have been a tough guy, but he was never acknowledged as a ruler of
> gods.

Weknow little about Molandro, except that Yelm overcame him in the contest 
with the previous Guardian, after he had instituted supremacy among his 
own tribe by defeating Basko. Lastly he defeated Chaos in Jokbazi by 
mustering all resources available.

Look at the Orlanth parallel: First he establishes his supremacy among 
his kin (and almost all of them, even nephews and grandnephews like Thryk 
the Winter Giant line up to fight), then he disposes of the previous 
guardian: Yelm the Emperor, and finally he fights Chaos and overcomes it 
by assembling all his kin and even some old foes, having them included 
in the net of Arachne Solara.

IMO one could find more of these dynastic (elemental) changes in earlier 
myth if one digged deep enough. See my Aeolian Myth for a more complete 
outline of this philosophy.


__________________
Free INT 8 is out!

And without me as editor in chief, too. My successors as editors 
changed the appearance slightly, and did a good job on it. This 
issue has the scheduled higher Cthulhu content, but a lot of other 
articles as well.

Contents (for those who can read German 20% or higher, headlines 
translated into English):

- "Tarot in Cthulhu", a short essay
- "With Burning Hate", a Cthulhu scenario
- "Germany in the Twenties", historical background for Cthulhu
- "ElfQuest" presentation (both rpg and short intro to the graphic 
novel series)
- SiP review
- "Personality of SCs" rules article (RQ, includes parts of the Pendragon 
Pass article in Tales 6)
- "Wear and Tear on Armour" rules article (RQ)
- Eurmal spell competition
- "Bow and Arrow" rules article (RQ)
- "Spoken Word of the Emperor" Translation from Tales 2
- Convulsion 94 report
- "Violence is always an option" scenario set in Old Sartar, a sequel 
to "Schatten in den Huegeln", our first scenario booklet (plug, plug)
- "Ask Sozia Psi" - a Gloranthan life guide
- comic "The adventures of Eini Einspoon, Stormbull of Fate" (a pun on 
the name of the new editor and a typo I produced out of his name in an 
earlier issue, also some of the NPCs from "Schatten in den Huegeln")

Members of the German RuneQuest-Society get this for their membership 
fee. Else, the price is DM 4.80 plus postage expenses, but I don't know 
how willing Ingo Tschinke is to send out single copies - he's quite busy 
doing the distribution to shops and members anyway.

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de