From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Fri, 30 Sep 1994, part 2 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: KEMREN@aol.com Subject: Placement of Eldarad, Darkness Message-ID: <9409300202.tn90322@aol.com> Date: 30 Sep 94 06:02:46 GMT X-RQ-ID: 6417 Although Eldarad: The Lost City ranks pretty low on the list of supllements if it is spiced up, it could make an interesting addition to a Glorantha campaign. The supplement suggests placing it north west of Peloria as a buffer state along with the Kingdom of war. This placement would be negate both the scarcity of items, travel, and most of all the stigma of being a "city dweller." Instead, I suggest the placement be west of Teshnos on an unknown till now branch of the Feethos River. The tombs would corespond to the Plateau of Statues, and the Tunneled Hills. The races would be Laharabad=Pentan, Immaril=Praxian, and Armavair=Lunar. This "fits" in more with the given history, especially the part about being found only 83-years ago. At the Fronela placement it would have been longer ago. I know some are going to say how did a Lunar find this place so far from Peloria. Remember that the Lunar Empire has been sending their red-haired children as tribute for generations. These children then are converted and become Etyries merchants who cross Pent to Kralorela, probably at the Iron Forts. Eldarad would be just south-west of here. Comments are welcomed. Darkness-- I would suggest that almost all Darkness temples use a spell opposite of either glow or light, much like the Krasht temple in Big Rubble. This would neccesitate Darkness worshippers either learning a night-fighting skill, a spell similiar to Darksee, or Night Eyes (Land of Ninja, Players Book p.66). Thanatari have taken care of this problem through their Darklight spell, which by the way is useful against other Darkness or Chaos worshippers. I would also have a well-established Darkness temple various spell spirits, at strategic spots, to extinguish those nasty torches, dispel (or dismiss) magic those blaphemous light, lantern, or sunbright spells, and neutralize those unholy glow spells. Keith --------------------- From: 100270.337@compuserve.com (Nick Brooke) Subject: I Fought We Won Message-ID: <940930073751_100270.337_BHL35-1@CompuServe.COM> Date: 30 Sep 94 07:37:51 GMT X-RQ-ID: 6418 ___________ David Cake: > You may be right about Pamalt's Necklace being related to I Fought We > Won, though. Only insofar as "Storm Bull fighting the Devil" is clearly "the Praxian version" of that myth. Which is to say, who can ever know or say which Gloranthan myth is "clos est" to the "real" event? The God Learners had a go, and we all know what happened to them... This is one of the reasons -- apart from the perfect 'fit' -- for why I made IFWW one of the fundamental Malkioni myths in my "Brief History" (SCU Guide): the GLs interpreted everyone else's myths to be a corrupted version of theirs! (Think of Christian conquistadors and missionaries finding 'demonic' parodies of Xtianity and/or proofs of the Bible wherever they went). ____________ Martin Crim: > I think that the Praxians have long had Sun myths, perhaps involving Sun > Hawk, and that the Praxians were open to Solar influence from at least > the Dawn Age. I share Martin's opinions. Clearly, Yelmalio-as-written is not a god for Praxian nomads. I assume the almost-completely-useless "Tribe/Cult Chart" in CoP is referring to Praxians who'd get on well with Yelmalions. Sun Hawk is the best bet; though the suggestion that "Yamsur" is the Praxian name for the sun god is still rather persuasive. re: Peter M. on Genert/Pamalt > The level of abstraction makes this thread boring and useless... > What's the point of disagreeing with Sandy Petersen? For Arachne > Solara's sake, he's one of the creators of Glorantha, and chief > architect of Pamaltela. When's that ever stopped Peter? Just look at his GRAY spasms! ==== Nick ==== --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Several things Message-ID:Date: 29 Sep 94 14:02:50 GMT X-RQ-ID: 6407 Joerg here with a small roundhouse reply Martin Crim in X-RQ-ID: 6400 > Re: Kitori > at some historical point the human and troll clans "discovered" > that their founders were the same being. Hey, let's be original > and call him Kitor. Whether the humans' founder and the trolls' > founder were really one and the same in a philosophical sense is > not an empirical question. I think this "discovery" was similar to the "discover" that the Grazers were descended from centaurs. IMO Ironhoof cut up one or two centaurs in 1250, and made them man and horse. By this sacrifice all the Golden Horse refugees were adopted, and they got a king with allegiance to Ironhoof - the sacrifice. > Greg Stafford has opined (at Convulsion, was it?) that the > Black Arkati worship Arkat in a divine manner. For game system > purposes, however, I'd treat the spells as sorcery, not divine > magic. But the Arkati think of them as miracles from their god, > not as manipulations of natural laws. So do a vast majority of the Malkioni, IMO. > Two, what's the point of disagreeing with Sandy Petersen? Well, I did so now and again, and the point was that in arguing against me Sandy put forth quite a wealth of information new at least to me. And sometimes there are holes even in Sandy's vast knowledge which can use new input. > Re: Porthomeka > The internal tariff is an interesting point, and a key > factor in any understanding of economics (even fantasy > economics). Up until recent years, tariffs have generally been > high around the world. And a generic but good scenario hook - smuggling - is made possible only by enforcing tariffs or monopolies. > I'd especially like to know > how high the tariffs would be. To pull some numbers out of you- > know-where, I'd say 25 to 100% of the value, perhaps higher. The old German Empire had about the highest concentration of state boundaries known in the world. A simple 100 miles travel could easily cross up to 50 state boundaries. If each levied say 1% of the goods' value, you can imagine the increase in price. River travel was a bit cheaper, but ever now and then there was a city privileged to call in "staple" duty - the wares had to be presented to the citizens, who had the _right_ to buy them, rather than let them through. > Whatever the market will bear, really, and the people levying the > tariffs have no idea how to calculate their maximum return. Look at the Grazers: they have a fairly good idea how high they can screw their tariffs, and they collect them on the rival trade routes in the form of highwayman robbery, too. > As for the Porthomekan Malkioni, they might be anti-Arkat, > or they might just see Arkat as a great figure who went > Tragically Wrong. They're probably a mixture of Caladra & > Aurelion cultists and more traditional Orlanthi and/or Ernalda + > protector types. I don't see a strong Orlanthi (in the sense of Heortlings or Vingkotlings) influence there, only a Theyalan type culture. Private discussion with Nick resulted in our assumption that Porthomeka was ruled by Caladrian overlords, who imposed their patriarchal society on the originally matriarchal Esrolites. I'm not certain either when Esrolia turned to its matriarchal society nor when the Caladrians invaded Porthomeka first, so this situation might well be the one Arkat encountered when he came there around 440 (from the east, btw, after throwing out Palangio out of Dragon Pass - IMO he debarked off the Dragon River about at Smithstone, i.e. upriver from Karse). In this case, some Malkioni followers with a creed not unlike that of the Castle Coast Hrestoli could have settled there and added their culture to the Caladrian and Esrolite. Their degree of Henotheism could have varied - 1st Age Seshnela had a fair measure of that even before Arkat, as the Serpent Kings testify. If anybody wants a fire-based henotheist church, I might write one up - it would be the logical next step after the Aeolians... > Re: Praxian Yelmalions > Sandy asked if anybody had any other ideas besides the YO's > being all recent converts. I think that the Praxians have long > had Sun myths, perhaps involving Sun Hawk, and that the Praxians > were open to Solar influence from at least the Dawn Age. True. The Impalas have possessed the War Arrows Medicine Bundle at the Dawn, which is of Solar origin. Some months ago there was a suggestion to re-explain the Solitude of Testing counts of Sun County with native Sun worshippers, carefully avoiding the name "Yelmalio". (Yes, in the aftermath of the Elmal cultural shock...) Sun Hawk was one of the candidates for native Praxian sun spirits. > During > that period, the Praxians went to Peloria. Some Sable Riders > remained (if indeed the Lunar Deer people are not the remnant of > some earlier migration), but some Praxians probably returned. Other Praxians remained, too, e.g. Bison riders in Darleep (see Leonidas), and the Impalas seem to have been assimilated by Solar nobility in no time at all after Argentium Thri'ile. In 450 the Bison tribe seems to have been foremost in the occupation of Dara Happa, along with a certain Vastolf, Son of Quivin (this is from DHBE). The Bisons were explicitely thrown out by Ordanestyu, then not quite Emperor, later the Great Advisor. The Darleep dynasty seems to have survived this unscathed. > They could have brought Pelorian solar beliefs back with them, > though whether such believers were organized enough to be called > a cult is an open question. (By "beliefs," I mean both myth and > ritual, which should be thought of as inseparable.) Maybe also Solar wives, which might have incorporated their (distant) divine Solar ancestors into the pool of Praxian spirits. The real invasion of Prax by Solar forces occurred with the Pure Horse People around 620, and lasted to 1250 (Alavan Argay). As I understand it, they (and Joraz Kyreem, founder of the Zebra tribe, separately) came to some understanding with the priestesses of the Paps (like Bolo Riders, Ostrich Riders and Unicorn maidens, too). The Sun Domers of Arinsor Clearmind finally brought the Dara Happan Solar deities of war and the Sky Dome into Prax. (No, I don't say "Yelmalio", but the earlier-than-KoS sources call them this, like Troll Pak, Pavis and Sun County. I won't speculate about how their main gad wass called now.) > Historical analogue: the spread of Christianity into Asia > and Africa ... I enjoyed this. Another Gloranthan parallel to this is the infiltration of Solar belief into east Fronela: beginning with survivors from Argentium Thri'ile, then Emperor Sothenik disappeared accompanying Gonn Orta to the Nidan Mountains (DHBE again), and Southbank was worshipping "Yelmalio" when the Lunars arrived. After the Ban they worshipped "Yelm". ______________________________ Bryan Maloney in X-RQ-ID: 6402 > However, I do not own Nomad Gods, so I've no idea at all what the order of > battle for Moonbroth was. NG doesn't say anything about Moonbroth. IMO this scenario would be a combination of DP and NG. > Does anyone out there have an order of battle for Moonbroth? Roc and KoS give a few hints, and that's the best I can think of OOMH. ___________________________ David Cake in X-RQ-ID: 6403 > First, a little cultural specifics - family means different things to the > Doraddi than to the Orlanthi. To the Orlanthi, 'marrying into the family' > is a weak concept - the children are not necessarily of that tribe, you may > share no property, etc. To the Doraddi it is a strong concept - all that is > yours is theirs, you always change tribes if you marry into it, etc. > Kinship is a more important and more complicated concept in Pamaltela. Good point, if by Orlanthi you mean Heortling culture. In Esrolia and similar Theyalan cultures (Old Tarsh, maybe Holay, and possibly Jarst/Garsting) Orlanth is less important, and has stronger earth ties. >>He is son of an earth goddess (Kero Fin), husband of Ernalda, prime earth >>deity of Glorantha, and he is father of if not Voria, then at least >>Barntar. > Son of a minor Earth goddess, and one of the many husbands of Ernalda. Most prominent, though, except in Esrolia. >> Ok, Orlanth has a few Storm ties, just like Pamalt has >>a few fire ties... > Orlanth has relations that are Earth connected, but he himself has no Earth > powers at all. Pamalt has many Earth powers. Orlanths magic is almost > entirely Storm magic, Pamalt has no fire magic anymore. Orlanth as worshipped in Sartar, yes. Orlanth the Husband King would retain Cloudcall, and maybe Decrease Wind, but might include stronger plow magic (spells we suspect to exist for Barntar). Pamalt has little magic "of his own", those spells he has are Earth magic. "Earth"touch could as well be called "Gain Elfsense". All his most useful spells are associate magics. Earth and Fire spells keep their balance, there, with Cronisper, Vangono and Lodril among the givers. Pamalt adopted the Agimori, men made by the fire deities. Such an adoption mostly works two ways... > Birth is not a simple determiner of status in Pamaltela. Pamalt is of the > Earth tribe (even if he wasn't born there). Orlanth is only related to the > Earth by marriage - something much less important. Orlanth is three quarter of Earth, one quarter of Fire, if you split up Umath. Solar philosopers would make him an earth deity who rebelled, I suppose, since they deny the elemental nature of Air or Storm. > There are some comparisons, to the idea of Orlanths Ring, for > example, but that is more the idea of everyone being the best at their > individual skill, rather than the idea of the whole being better than the > parts. What about the Lightbringers' wyter, Ginna Jar, which developed into Arachne Solara? This wyter is the sum of all, not each at his best. And it acted afer each of the other Lightbringers had failed in their speciality, too. Strikes me as a parallel myth, really. > Even if this is true, the Orlanthi still acknowledge that Yelm was > the Emperor for a long while, and that he was a powerful ruler. Molandro > may have been a tough guy, but he was never acknowledged as a ruler of > gods. Weknow little about Molandro, except that Yelm overcame him in the contest with the previous Guardian, after he had instituted supremacy among his own tribe by defeating Basko. Lastly he defeated Chaos in Jokbazi by mustering all resources available. Look at the Orlanth parallel: First he establishes his supremacy among his kin (and almost all of them, even nephews and grandnephews like Thryk the Winter Giant line up to fight), then he disposes of the previous guardian: Yelm the Emperor, and finally he fights Chaos and overcomes it by assembling all his kin and even some old foes, having them included in the net of Arachne Solara. IMO one could find more of these dynastic (elemental) changes in earlier myth if one digged deep enough. See my Aeolian Myth for a more complete outline of this philosophy. __________________ Free INT 8 is out! And without me as editor in chief, too. My successors as editors changed the appearance slightly, and did a good job on it. This issue has the scheduled higher Cthulhu content, but a lot of other articles as well. Contents (for those who can read German 20% or higher, headlines translated into English): - "Tarot in Cthulhu", a short essay - "With Burning Hate", a Cthulhu scenario - "Germany in the Twenties", historical background for Cthulhu - "ElfQuest" presentation (both rpg and short intro to the graphic novel series) - SiP review - "Personality of SCs" rules article (RQ, includes parts of the Pendragon Pass article in Tales 6) - "Wear and Tear on Armour" rules article (RQ) - Eurmal spell competition - "Bow and Arrow" rules article (RQ) - "Spoken Word of the Emperor" Translation from Tales 2 - Convulsion 94 report - "Violence is always an option" scenario set in Old Sartar, a sequel to "Schatten in den Huegeln", our first scenario booklet (plug, plug) - "Ask Sozia Psi" - a Gloranthan life guide - comic "The adventures of Eini Einspoon, Stormbull of Fate" (a pun on the name of the new editor and a typo I produced out of his name in an earlier issue, also some of the NPCs from "Schatten in den Huegeln") Members of the German RuneQuest-Society get this for their membership fee. Else, the price is DM 4.80 plus postage expenses, but I don't know how willing Ingo Tschinke is to send out single copies - he's quite busy doing the distribution to shops and members anyway. -- -- Joerg Baumgartner joe@sartar.toppoint.de