Bell Digest v941003p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Mon, 03 Oct 1994, part 1
Sender: Henk.Langeveld@Holland.Sun.COM
Content-Return: Prohibited
Precedence: junk

X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.

X-RQ-ID: index

6434: 100326.446 = (Hugh Foster)
 - Theory about the GL secret
6435: 100326.446 = (Hugh Foster)
 - Truestone & the Styx
6436: 100326.446 = (Hugh Foster)
 - Archives available to CompuServe Barbarians ?
6437: Greybeard = (Troll)
 - RQA
6438: scotty = (Scott Haney)
 - Styx Water and Truestones
6439: pheasant = (Nick Eden)
 - Re: RuneQuest Daily, Sat, 01 Oct 1994, part 1
6440: pheasant = (Nick Eden)
 - Sartarite beasties
6441: drcheng = (David Cheng)
 - Re: RuneQuest Daily, Sun, 02 Oct 1994, part 1
6442: 100102.3001 = (Peter J. Whitelaw)
 - Sun County Pillow Talk.
6443: paul = (Paul Reilly)
 - Re: Storm Bulls
6444: guy.hoyle = guy.hoyle@chrysalis.org
 - RUNEQUEST DAI
6445: klaus = klaus@diku.dk
 - Grotto of Pocharngo

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From: 100326.446@compuserve.com (Hugh Foster)
Subject: Theory about the GL secret
Message-ID: <941002110559_100326.446_BHB27-4@CompuServe.COM>
Date: 2 Oct 94 11:05:59 GMT
X-RQ-ID: 6434

>>theory about the GL secret<<

Most of my games are _run_ that way! Quite often the players' paranoia comes up
with better pay-offs than my advance planning...


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From: 100326.446@compuserve.com (Hugh Foster)
Subject: Truestone & the Styx
Message-ID: <941002110553_100326.446_BHB27-1@CompuServe.COM>
Date: 2 Oct 94 11:05:53 GMT
X-RQ-ID: 6435

Problem I can see is that as you emerge you see a pile of clothes and a chunk of
rock nearby. "I wonder what that was for" you think as you wander away...

But then I'm a sadistic GM.


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From: 100326.446@compuserve.com (Hugh Foster)
Subject: Archives available to CompuServe Barbarians ?
Message-ID: <941002110557_100326.446_BHB27-3@CompuServe.COM>
Date: 2 Oct 94 11:05:57 GMT
X-RQ-ID: 6436

Hello folks! I've just managed to get connected to the List, and I'm wondering
about archives. I got some disks sent me a while back after seeing an ad in TRM,
which take me to Volume 8 (looks like the numbering system's changed!) Is there
a way I can get archives, bearing in mind I'm a humble CompuServe user and can't
get to archive servers ? Thanks in advance...

	Hugh Foster,
	aka The War Dog.


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From: Greybeard@nochet.demon.co.uk (Troll)
Subject: RQA
Message-ID: <6@nochet.demon.co.uk>
Date: 2 Oct 94 15:40:12 GMT
X-RQ-ID: 6437


If any of you have not yet got the excellent RuneQuest Adventures
by John Castellucci then you will be pleased to know that a massive
reprint of all 3 issues has just been shipped to distributors in the UK
for sale to retail outlets.

This European reprint has been the joint effort of the German, Scandinavian
and UK agents.

If you wish to buy one of the thirty copies of each issue I kept in my cupboard
then please email me for details.


-- 
Troll

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From: scotty@olivia.cedar-rapids.ia.us (Scott Haney)
Subject: Styx Water and Truestones
Message-ID: <1f8243c8.65ba5-scotty@olivia.cedar-rapids.ia.us>
Date: 2 Oct 94 14:52:12 GMT
X-RQ-ID: 6438

&      If truestones can hold ANYTHING (INT, POW, skills, etc)
& presumbably it can hold all of your memories, skills, etc, in
& short, you, your entire "essence", as it were. So, go to the Styx,
& bung all your memories etc into a Truestone, get yourself totally
& inundated into the Styx, gaining all the requisite abilities etc.
& As you are a mindless newborn equivalent when you do this (all
& your skills etc being in the Truestone) it doesn't make you forget
& anything. All you have to do now is to get all your memories,
& spells, skills etc back from the Truestone! Some chunky
& ritual/heroquest could probably do this for you. What do people
& think? The perfect way to get the Styx powers when an adult.
& 

Uh...once your memory is in the stone, wouldn't you then forget
to jump in the Styx?  And forget to pick up your stone again
after?  Newborns aren't too clever....

scotty

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From: pheasant@cix.compulink.co.uk (Nick Eden)
Subject: Re: RuneQuest Daily, Sat, 01 Oct 1994, part 1
Message-ID: 
Date: 2 Oct 94 18:20:33 GMT
X-RQ-ID: 6439

In-Reply-To: <9410010815.AA11680@glorantha.Holland.Sun.COM>
> David Cheng, and some other chaps, post(s) various semi-convincing
> reasonsfor posting the daily to a newsgroup:
> [...]
> 
> But none for posting to _that_ newsgroup.  I don't understand the
> Technologically challenged people who download whole newsgroups onto
> theirlocal machine, and then indulge in post hoc bitching about getting
> stuffthey didn't want, any more than I do those people who
> reallyreallyreallywant RQ by news, but in the spirit of humouring all
> factions, why notcross-post to a RQ and/or Daily-specific newsgroup? 
> There should be nocreation problems, since we can either a) create an
> alt group, or b)stitch up the creation vote in advance by soliciting the
> necessary supporthere in advance.

Having started this thread up I withdraw the suggestion to get the RQ 
Daily off usenet -  it was more a question of 'has it been thought about' 
than 'it must be done.' 
I have trouble Alex because I don't get to use my work account for these 
postings but have to buy my own eqipment, time etc, and o use an OLR. The 
OLR doesn't support killfiles, which is a pain in the backside.
I hearby move that we apoint Alex as 'getting rec.games.frp.RQ or at the 
very least alt.fan.runequest set up rep.' Anyone know how to do such a 
thing?


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From: pheasant@cix.compulink.co.uk (Nick Eden)
Subject: Sartarite beasties
Message-ID: 
Date: 2 Oct 94 18:20:35 GMT
X-RQ-ID: 6440

In-Reply-To: <9410010815.AA11680@glorantha.Holland.Sun.COM>
> Can anyone tell me some examples of normal fauna found in Sartar?
> 
> Examples I am mostly looking for are hunted animals and herd beasts. How
> muchmigration from Prax (if any) is there? Does one find Alticamelus
> herds orBison herds wandering around Sartar? 

Well I always assumed that cows and shep predominate, with some pigs as 
well. There won't be lost Praxian herds because lost praxian herds alwats 
come with lost praxian invaders and we throw that sort of person out of 
our lands thank you very much.

In the woods there will be those creatures that one expects to find in 
woods - deer, boars etc etc. Very few if any wild goats and certainly no 
tame ones. Probably one or two pheasant as well.


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From: drcheng@stern.nyu.edu (David Cheng)
Subject: Re: RuneQuest Daily, Sun, 02 Oct 1994, part 1
Message-ID: 
Date: 2 Oct 94 18:55:39 GMT
X-RQ-ID: 6441

| From: T.J.Minas@soton.ac.uk (T.J.Minas)
| Subject: Styx Water and Truestones
| X-RQ-ID: 6431
|      If truestones can hold ANYTHING (INT, POW, skills, etc)
| presumbably it can hold all of your memories, skills, etc, in
| short, you, your entire "essence", as it were. So, go to the Styx,
| bung all your memories etc into a Truestone, get yourself totally
| inundated into the Styx, gaining all the requisite abilities etc.
| As you are a mindless newborn equivalent when you do this (all
| your skills etc being in the Truestone) it doesn't make you forget
| anything. All you have to do now is to get all your memories,
| spells, skills etc back from the Truestone! Some chunky
| ritual/heroquest could probably do this for you. What do people
| think? The perfect way to get the Styx powers when an adult.

If it were this easy, I suspect lots of folks would have done it by
now.  

At least think about all the spirits lurking around in Hell, who would
love the opportunity to take a fresh, vital body without a fight.

-DC

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From: 100102.3001@compuserve.com (Peter J. Whitelaw)
Subject: Sun County Pillow Talk.
Message-ID: <941002200259_100102.3001_BHJ70-1@CompuServe.COM>
Date: 2 Oct 94 20:03:00 GMT
X-RQ-ID: 6442

Hi all,

Nick responds to my post:
>Peter W:	(Vega/Invictus)
>
>> Oh joy!  What a scandal.  I sniff a scenario in this.
>
>Ho ho ho. Though given my views on Sun Dome sexuality, perhaps it's less of 
>a problem than it looks... 

Ah.  May I presume that you include on the Yelmalio Geas table, in deference to
certain Greek practices:

'Thou shalt not chase Junior Sun Dome Templars around the Yard'  

All the best,

Peter





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From: paul@phyast.pitt.edu (Paul Reilly)
Subject: Re: Storm Bulls
Message-ID: <9410022128.AA28345@minerva.phyast.pitt.edu>
Date: 2 Oct 94 21:28:27 GMT
X-RQ-ID: 6443


  Paul Reilly here.

Nick writes:

>If Ralios is "an extreme case", what on earth are Fronelan Storm Bulls 
>going to be like?

  We in fact did play with Fronelan Storm Bulls.  They had never heard of
The Block.  When their leader did hear about it (from a ship captain from
the Holy Country) they decided to go on a pilgrimage.  They thought that
Storm Bull himself was at the Block.  Only when they got to Sartar did
they realize that the Eternal Battle and The Block were not right next to
each other.  Now they have gone to the Eternal Battle.

  The pilgrimage leader was worried that if people kept taking pieces off
The Block that the Devil would get out.  So everywhere the pilgrimage went
they picked up all the Truestone they could, hoping to stick it back onto
The Block.  They got a few sackfuls of non-blank Truestone that noone knew
how to recharge.  This eventually came in handy as ammunition...






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From: guy.hoyle@chrysalis.org
Subject: RUNEQUEST DAI
Message-ID: <9410030131.024V501@chrysalis.org>
Date: 3 Oct 94 00:31:11 GMT
X-RQ-ID: 6444


                                       

Just in case anybody's interested, Sandy's got some GREAT ideas about 
Kralorelan magic (NOT sorcery), and also about the East Isles. We're 
currently in Kralorela in his campaign, and he's tantalized us with 
tidbits.  Pester him so's he'll post it here.

Sandy, is the magic in Pamaltela different too? (We might go there 
too.)

Guy
aka Fido Two-Big-Clubs (DON'T DRINK THE WHITE STUFF!)

 * RM

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From: klaus@diku.dk
Subject: Grotto of Pocharngo
Message-ID: <199410030748.AA18389@rimfaxe.diku.dk>
Date: 3 Oct 94 09:48:26 GMT
X-RQ-ID: 6445


My RQ group will soon be visiting the grotto of Pocharngo
(if they manage to find it.)  As far as I can see from
the scenario describtion, once they are in, they are dead.
One "exit" can only be opened from the outside, the other
requires an undine.  These are begining characters, they
don't have any undines.  They could get one from the ZF
cult, but if they don't think of that, they are dead, right?

Klaus O K

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