Bell Digest v941006p2

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Thu, 06 Oct 1994, part 2
Sender: Henk.Langeveld@Holland.Sun.COM
Content-Return: Prohibited
Precedence: junk


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From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: TradeTalk = Free INT in English
Message-ID: 
Date: 5 Oct 94 23:45:31 GMT
X-RQ-ID: 6490

Michael Morrison in X-RQ-ID: 6478

> Finally, I second Alex's plea for Free Int 8 in English.  My German is
> better than 1%, but not at the 70%+ that it should be to read Free Int
> without discomfort (like reaching for the dictionary/Woerterbuch every
> sentence or so).  When, Joerg, when?

Whoa, hold it. We are not going to translate Free INT issue by issue - 
little point in reissuing for instance the Spoken Word write-up this soon, 
I'd say, or leave this for the threatened "Best of Tales".

TradeTalk will contain only those articles up to date and not previously 
issued in English. Some of our articles summarize several articles 
previously published in English, so I think a rephrased and abbreviated 
version in a new or enlarged context is all right. We could include our 
most recent reviews, come to think of that, or an overview over the 
RuneQuest material available in German, but I doubt this will interest 
the majority of you.

And while I am the only German member of the German RQ Society active on 
this list, I am not the only one to work on this project. The current 
Free INT editors have a word to say what to put into both zines, and 
most decisions are taken between Ingo Tschinke and me.

Right now we have the articles translated for issue one of Tradetalk. 
Our translators are native speakers of English - while I can express 
myself somewhat fluently in English, my translations into English 
are horrible. Ask Nick Brooke...

As far as I can make it out, Tradetalk 1 will contain scenarios and RQ 
articles from issues 2 to 4. This low ratio is partially explained by the 
fact that in our earlier issues we had quite a lot of translations of 
articles from various RQ sources, mostly Tales, and we did review the 
recent material _from that time_. Anyone want to read another Sun County 
review (apart from MOB)? I wrote one for FI2...


Something I'm still not decided on is whether or how much related 
systems to include - our German issues have a bit about Elric and 
(in FI8) Elfquest, and we have quite a lot of Cthulhu. In Germany this 
mixture sells, I don't know about the English or American market. If 
I were still in charge, I'd do something about PenDragon Pass, too, 
since it seems to be the second most frequent game system for Glorantha.

And we will definitely try to support the sadly deceased Alternate Earth 
niche of RQ, and we will take submissions for rules articles. Whatever 
submissions we get in English might make it into Tradetalk as quickly as 
into Free INT, since we needn't send it across the Channel twice. Thus 
if you have a well thought out rules variant you want to see published, 
contact me. Since none of the other 3 RQ magazines have this as a 
regular feature, I think we won't hurt anyone's sales. After all, we 
distribute 2 of them...

I am not so sure about Gateway RQ - while I have a quite complex game 
world, I think it would take up too much space in a magazine.

Ok, this much editorial rambling. I hope that we will get Tradetalk 1 
out this year. If you want to read our stuff before, you will have to 
do it the hard way. BTW, I don't understand all this fuzz - I read and/or 
translate French RQ stuff, too, and my Read French is a meagre 25%. 
And a lot of other continental people have to put up with English material, 
too, if they want to stay up to date - serves you right to share this 
problem once... 


If anybody feels he or she can translate German into fluent English, and 
will be satisfied with a free issue of the magazine as payment, contact 
me, please. I can check for misunderstandings etc, but I can't really do 
a fluent translation.

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

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From: ddunham@radiomail.net (David Dunham)
Subject: Zorakarkat
Message-ID: <199410060638.AA12803@radiomail.net>
Date: 6 Oct 94 06:38:17 GMT
X-RQ-ID: 6491

David Cake says
>There is no requirment to become a troll to join Zorak Zoran, there are many
>human worshippers. I think that the combination of the two is a fairly
>common manifestation of Arkat worship, judging by all those places called
>Zorakarkat scattered round the world.

I know of only one, in East Ralios. Where are there more?

In my East Ralios game, the characters were asking about some old standing
stones. The person they asked didn't know much about them, but knew they
couldn't have been erected by Arkat, because if they had, the king would
have had them pushed over.


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From: hasni@hogbbs.scol.pa.us (Richard Ohlson)
Subject: Re: RuneQuest Daily, Wed, 05 Oct 1994, part 2
Message-ID: <5ogRTc3w166w@hogbbs.scol.pa.us>
Date: 5 Oct 94 22:18:15 GMT
X-RQ-ID: 6492

subject:  High Holy Days

I just sent in my check to get a copy of the Cult's Calendar.  
(One of my friends lost my copy.)  But since it will be a month 
before it gets here, could somebody please look up Ernalda and 
Challana Arroy's High Holy Days?
 
Subject: TOTRM

I have heard a lot about the magazine "Tales of the Reaching 
Moon", people seem to be taking articles from it as gospel.  
How do I get my little hands on a copy?  Are there any back 
issues anywhere?

Subject: Dorastor and Eurmal

In Dorastor, does anybody know what aspect of Eurmal would be 
appropriate for old Lomi?  How many other tricksters could we 
expect to be in town? Would they all be of the same aspect, 
would they all worship at Lomi's shrine, or would each one be 
different and independent?  [I have a player that is interested 
in becoming a trickster.  Will they have to drop their other 
cults to join?]  I had a nasty thought, ever hear of a Humakti 
Trickster?  With the trickster's murderer aspect, Strike, BS5, 
and Truesword would be nasty...but would it be possible...?



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From: hasni@hogbbs.scol.pa.us (Richard Ohlson)
Subject: Re: RuneQuest Daily, Wed, 05 Oct 1994, part 2
Message-ID: 
Date: 5 Oct 94 22:17:33 GMT
X-RQ-ID: 6493

SUBJECT: Orlanth subcults

Various supplements refer to the subcults of Orlanth Rex, Adventurous,
and Thunderous, but I have no idea where write ups of these are.  Where
can I find them?  Is there a big difference between each one, or is it 
more like the difference between Catholic, Episcapalion, and Lutheren?
(Pardon my spelling-long day at work.)

I was reading the write-up on Orlanth and I noticed something odd.  Orlanth
and Ernalda aren't associate cults.  This doesn't make sense!  I allways
figured that since they were married their would be little shrines in each
others temples.  Aren't Orlanthi sworn to protect Ernaldans?

I arbitrarily decided that all my male players would start initiated to 
Orlanth, and all the female's would be initiated to Ernalda. (And then they
could join a second cult or whatever later, after they learned the world 
more.)  Am I wrong in believing that Orlanth is a male only cult?  Or is
Vinghe Jar (or whatever the red-head's name is) a hero in the Orlanth cult?

SUBJECT: Trickster

How many people have come up with new Trickster spells?  The only one I've 
heard of is called Trickster Dice.  It's a divine spell that lets the fool
roll two D12 instead of two D10 for percentile.  Ten's are read as 0's, 11's
as 1's and 12's as 2's.  Makes for a little better odds when you are looking
for that special...

Do other people rule that a DI roll of 00 brings in Eurmal?  We've allways 
played that a critical fumble has the trickster show up and make a deal.
He can't affect the character without permision (because of the compact), but
some players would rather lose their left arm than die.  (Or turn blue, or
swear to only use a left handed dagger to parry, or whatever).  

Every Uroxi in Dorastor took a look at the blue guy, who explained the 
situation.  Since none of the Storm Kahns (or any of the goons) detected 
chaos.  I can't wait till he runs into a Storm Bull that KNOWS he only has
a 5% det chaos.  (Or else these guys find out about illumination...!)



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From: CHEN190@csc.canterbury.ac.nz (Peter Metcalfe, CAPE Canty)
Subject: Mostly pamaltela...
Message-ID: <01HHYPTBVLZ69YD6LH@csc.canterbury.ac.nz>
Date: 7 Oct 94 06:23:45 GMT
X-RQ-ID: 6494

Nils
====

>Peter Metcalfe on Pamaltelan magic:

>>Joerg knows of my view in that they did pratice a distinct form of 
>>Rune Magic before the advent of the six legged empire.  

>This is very interesting. Please do detail the mechanics.

I'll write it up.

>Peter Metcalfe on architecture:

>>I would choose Zimbabwean architecture as Mesoamerican is already 
>>purloined in Dragonewt temples and the Kingdom of ignorance.

>As always I prick up my ears when the east is mentioned. What's this
>about the Kingdom of Ignorance? Where can I find more about their
>architecture (and preferredly other things too)?

Really IMO about the Kingdom of Ignorance.  They practice Aztec style 
religious ceremonies before the New Kingdom of wisdom and their oldest 
beliefs come from pyramids with picture writing on them which is also 
a characteristic of Mayan Pyramids.  Ergo the Ignorance architetural 
styles are (IMO - loosely on factual evidence) based upon the 
Mesoamericans.

NB>>And, furthermore: whoever gave Yelmalions their ludicrous armouring Geases 

NW>Ludicrous is the word. Why would Yelmalio want to impose geases on his
NW>devoted worshippers which make them worthless in combat?

The answer here is that Yelmalio was stripped of his amrs and 
armour by Orlanth the BastardFace with the result that Yelmalio 
became known as the Cold Sun and spent the rest of the heroquest 
frantically memorizing martial arts lessons he'd skipped before he 
met ZZ.

IMO the armouring restriction should also apply to clothes giving a 
new impetus for Yelmalions to go around wrestling in the Greek Style
(Pankration?)

Jardine
=======

>One thing I remember
>from the ranks of the Brithini army when some of their number were killed and 
>swept out to sea.  Obviously they have a means of resurrection and would have 
>used it!  

Brithini Sidebar Genertela book.  Obviously the God fearing Malkioni don't 
have it.

David D.
========

PM>>The marshes are not exactly the healthiest places to live in the RW, 
PM>>(note how we like to drain our swamps?)

>Most of us come from places where we plant a single crop in huge fields, or
>live in concrete cities. I think our views of swamps are very different
>from the Pamaltelans. I wish I knew more about the Bayou in Mississippi. I
>do know the area surrounding Tenochtitlan [today's Mexico City] was once
>quite swampy; apparently it didn't prevent a large number of Aztecs from
>living nearby, and obtaining many food resources from the swamp.

Tenochtiltan's swampy areas were heavily irrigated to provide perishables 
for the humungous city.  Non perishable foodstuffs (no! not human beings -
maize!) were shipped in from outside.  Although Tenochtilan probably was 
swampy to start of with, the heavy irrigation eradictaed the former habitat.

As for Doraddi thinking the swamps are good, this comes close to the 
Union view in the Civil war were they put black soldiers in the forts 
near the swamps on the basis that they were more acclimatized to it.  
They weren't and suffered thereby from the inevitable Malaria and 
Yellow fever.  Larges parts of Africa are useless for cattle cultivation
because of the Tsetse fly.

This I suppose highlights the need for slightly more realistic disease 
rules.

Sandy
-----

>HOWEVER, in Pamaltela, I'm not sure that they make the distinction 
>between Earth Powers and Fire Powers that is made in Genertela. 

>If you were to go up to
>up to a Pamalt worshiper and ask him to classify his pantheon's gods 
>into Earth gods and Fire gods he'd think you were crazy. It would be 
>like asking an Orlanthi to divvy up his own pantheon into Wind Gods 
>and Air Gods.

Like this theory a lot.  I am of the belief that the God learner elemental
theory is really reified (or a matter of definition).  

In my attempts to draw up a cultural based alchemy system, (a lot of alchemy
baggage really reflected what the practioner thought the universe operated) 
I was thinking that the Pamalteleans/Foritians would hold that there is only 
one type of matter.  This matter had a moral dimension which at the bottom
scale was called filth and at the top was called fire.  The aim of every god
fonritian was to worship ompalam and purge yourself of filth (ie rebellous
desires for starters) so that you would rise up to become a higher being when
you died.

--Peter Metcalfe


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From: 100270.337@compuserve.com (Nick Brooke)
Subject: Recent Digests
Message-ID: <941006072724_100270.337_BHL62-2@CompuServe.COM>
Date: 6 Oct 94 07:27:24 GMT
X-RQ-ID: 6495

Pardon me while I enthuse.

Today's two Digests really hit the spot:

I loved Bryan's spirit cults! Especially the felicitous name Monalli, which 
straightens out a whole load of problems. And the 'real' summoning rituals. 
This is good stuff.

Sandy's explanation of Pamalt also struck a real chord:

> ... Second-best at fighting, second-best at magic, second-best at  
> hunting, second-best at romance, but no one else is second-best at
> so many different things.

That rings bells for me. As did:

> Pamalt asked Bolongo, and he said, "No, O Pamalt." But Pamalt did not
> let him explain why. 

Tee hee! What a fine myth you tell, Mr P.

====
Nick
====

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