From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Tue, 18 Oct 1994, part 1 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. X-RQ-ID: index 6629: rstaats = rstaats@mail.lmi.org - The Sacred Time 6630: eco0kkn = (Sog University) - Strangers in Prax cover 6631: JARDINE = JARDINE@RMCS.CRANFIELD.AC.UK - Lewis on DI 6632: niwe = (Nils Weinander) - Body shapes 6633: paul = paul@phyast.pitt.edu - Re: RuneQuest Daily, Sun, 16 Oct 1994, part 1 6634: Richard.McAllister = (Richard McAllister) - Clint Bigglestone 6637: SMITHH = (Harald Smith 617 724-9843) - imtherian lbq story 6638: erisie = (Sven *Erik Sievrin) - Re:Vessels, vampires and cyberdwarves.... 6639: 100116.2616 = (David Hall) - Foul and fiendish Fazzurites 6640: 100270.337 = (Nick Brooke) - Bits 'n' pieces 6641: dave_cordes = (Dave Cordes) - Shamans, Swamps, and Powerg 6642: davidc = (David Cake) - Hopefully the last word on the Kitori for now 6643: 100116.2616 = (David Hall) - French Nomad Gods --------------------- From: rstaats@mail.lmi.org Subject: The Sacred Time Message-ID: <9409177824.AA782410835@mail.lmi.org> Date: 17 Oct 94 14:20:35 GMT X-RQ-ID: 6629 Greetings! Hope this finds all well and in excellent health and spirits! Been lurking for awhile on the net as work has been hectic lately. I have a few questions for the assembled Runemasters on the list. There are numerous references to the gods/desses reenacting mythology during the Sacred Time (this makes sense in light of Illumination taking place during the Sacred Time too). Do the Chaotic deities participate in this too? How vivid are these scenes? Do they just occur to holy folk chewing hamasim or are they there in the heavens for all to see? Always wondered about that . . . I'll be in Deutschland from 21 to 29 OCT 94 and back after that. In service, Rich --------------------- From: eco0kkn@cabell.vcu.edu (Sog University) Subject: Strangers in Prax cover Message-ID: <9410171555.AA27015@cabell.vcu.edu> Date: 17 Oct 94 15:55:21 GMT X-RQ-ID: 6630 Hi all. Mike Dawson here, not Kirsten Niemann. There's been some discussion about the Strangers cover and the visibility of the Red Moon in Pavis. Steve Langmede originally sketched the cover with a big red moon hovering in the background because he thought it was cool. I believe my reply to this was "Though it does look good, there are a lot of RQ fans who will dispute whethere or not the moon is visible from that angle." Looks like I was prophetic. That little ball hanging between the horns of the Moon Boat is a piece of moon rock, not the Red Moon. At least, that was my idea based on MOB's ideas. A bit of sympathetic magic was the idea. And yes, the cover should all be bathed in a bright red glow, but this would make the temple and characters look really peculiar. Just for the record, I believe the celestial map in Elder secrets--that the moon is visible all over Glorantha and the old description in Cults of Prax is wrong. Further, I think the moon's phases are visible inside the glowline, though the effect is intensified so inside the line, magic works as if the moon was full. I think at Lunar towns along the glowline, merchants sell crimson-colored glasses for people from the empire travelling outside the Glowline. And wide-brimmed red hats that leak red-tinged sunlight through the brim. Mike -- ------------ Gloranthophiles need to contact me at codexzine@aol.com for information about Codex Magazine. UK Gloranthophiles write to cphillips@blue.demon.co.uk "Inquiries into the nature and secrets of Glorantha" . ------------------------------------------------------/_\ --------------------- From: JARDINE@RMCS.CRANFIELD.AC.UK Subject: Lewis on DI Message-ID: <9410171657.AA06943@Sun.COM> Date: 17 Oct 94 16:32:00 GMT X-RQ-ID: 6631 WRT DI I am not in the camp that says only 1 Rune Spell equivalent per DI. The rules imply that DI will resurrect 1, heal some and teleport the whole party out. I disagree and believe that the type of effect available should depend on the god/dess (& pantheon). NB Humakt NEVER resurrects. Examples: Orlanthi fit the rules quite well: CA resurrects. CA, Ernalda and Co can heal. Mastakos (& Orlanth by proxy) can teleport all over the shop. Lunars can do most of this: QD resurrects. 7M, QD et al. heal. But who does the teleportation??? Maybe some other effect can be used... Daka Fal can resurrect and heal but sends spirits to help and cannot teleport. Humakti can get healed but I allow them to DI for DEATH (sever spirit) on their enemies! For this the spell is cast with their faith as its stength (opponent must resist their POW not MPs). General rules: Only 1 resurrection (minimum 3 POW unless CA cultist). Remember DI should not cost less than runemagic (resurrection costs 3 POW for everyone except CA and possibly QD(7M)). Only 1 person affected by heal/teleport per point of POW. Thus if an Orlanthi Wind Lord DIs to teleport the whole party out and rolls a 1 Orlanth favours him and extracts him alone (cost = 1 POW). As a GM I might allow the WL to expend more POW to get out others who are in Orlanth's good books (the WLs shadowcat familiar, the Wind Voice and the CA healer, the Lunar, Yelmalion and Ancestor Worshipper can get stuffed...) Well, its the way I do it Lewis --------------------- From: niwe@ppvku.ericsson.se (Nils Weinander) Subject: Body shapes Message-ID: <9410171639.AA11511@ppvku.ericsson.se> Date: 17 Oct 94 18:39:51 GMT X-RQ-ID: 6632 Sandy to Joerg: > Hah. I've seen ye both. "Stick Insect" is the word. You [Joerg], > Alex, and John Cleese Alex in defense: >I think Sandy is just _gagging_ for a spate of endomorph jokes, but I'm >bigger than that. Well, vertically, at least. Lean and wiry RQers unite! Take no shit from the horizontally big ones! /Nils W (weighing in at 65 kg) --------------------- From: paul@phyast.pitt.edu Subject: Re: RuneQuest Daily, Sun, 16 Oct 1994, part 1 Message-ID: <9410171751.AA15433@venus.phyast.pitt.edu.phyast.pitt.edu> Date: 17 Oct 94 17:51:48 GMT X-RQ-ID: 6633 Paul Reilly here. Well, apparently there is a dispute about the origins of the Presence/Vessel system. Will people who saw it on the RQ4 list back in the first half of 1993 back me up? - Paul Reilly` --------------------- From: Richard.McAllister@Eng (Richard McAllister) Subject: Clint Bigglestone Message-ID: <9410171810.AA03935@urth.Eng.Sun.COM> Date: 17 Oct 94 04:10:11 GMT X-RQ-ID: 6634 I thought the RQ list should see this sad news. Clint was involved with Chaosium and RuneQuest since the early days, as the presence of the "Biggle Stone" on the map of Prax attests. Rich ------------- Begin Forwarded Message ------------- My husband, Clint Bigglestone, long time Littleman and PENSFA fellow traveler, died yesterday, October 13th. Clint's death was apparently sudden and painless, exactly the way he always said he wanted to go, just 30 or 40 years too soon! Clint stayed home yesterday to rest from a migraine-troubled somewhate sleepless night. I phoned home around noon and he was feeling fine, but some time between then and when I got home around 7, he had a heart attack of some sort. (Without Clint, I'm having trouble decoding the medicalesse for specific info.) We're holding a wake for Clint on Thursday, October 20. Sarah Goodman ------------- End Forwarded Message ------------- --------------------- From: 100116.2616@compuserve.com (David Hall) Subject: Foul and fiendish Fazzurites Message-ID: <941017212204_100116.2616_BHG79-1@CompuServe.COM> Date: 17 Oct 94 21:22:05 GMT X-RQ-ID: 6639 A Nest of Vipers: Of course they called Onjur a Poet to be polite. His was in fact mad, completely mad. Driven insane by his unnatural lusts for his mother, and his consuming desire to avenge her death. He was Fazzur's favourite son, the youngest and most spoilt of the brood. Perhaps the murderous "betrayal" by his beloved father was the final straw. I suspect that he turned his other brothers and sisters against their father and led the plot to murder poor, noble, Fazzur. The final words of Fazzur were in fact, "You too, Onjur!" - having been stabbed in turn by his children. The vengeance of Horatio Hostilius was also enough to send anyone mad. The sons and daughters were hunted down, one by one, and killed; spitted upon the end of Fazzur's own blade. Onjur was the last. But for some reason Horatio hesitated, perhaps remembering the baby he had bounced upon his knee, and the young lad he had taught swordsmanship and riding. Instead, he turned the sword upon himself. Surely that would have been enough to send any sane man mad, let alone the already unhinged Onjur. But perhaps the final proof of Onjur's madness came in 1631. Would else but a madman would ally himself with the barbarian war-leader Argrath Demonspawn? I believe the real tragedy is that Fazzur was innocent of any crime except love. I believe that it was the Queen who killed his wife and presented it to Fazzur as a fait accompli (strangulation is the traditional method of ritual Esrolian execution). What could Fazzur do? The damage was already done and he loved her... Are you satisfied Joerg? This cesspit is of your making!! Do you weep for Fazzur? Aeolian heresy: In deference to Nick Eden's concerns here is the history section of the htwwo sect write-up. I've left off the theology, etc. Remember that it is from the point of view of the Aeolians! The Aeolian Church of Heortland History The history of our church begins with the Lightbringer's Quest when Orlanth, Creator and Invisible God created the world with the Great Compromise and with Time. Afterwards his son Malkion, Hrestol the First Prophet, and the Lightbringer Saints carried his worship across the world. However, over time, the forces of Chaos returned to the world and from its foul seed arose Gbaji the Deceiver. Gbaji played upon the common people's ignorance, and he deceived them into thinking that his many ways were better than Orlanth's one way. His missionaries spread across the world changing, subverting, usurping, and, above all, confusing the worship of Orlanth. When Gbaji the Deceiver held almost all the lands of the world in his evil grip, in the West arose Arkat, Hero and Prophet, to counter his evil machinations. He was a son of Saint Humakt and he led the united nations and religions of the West in a crusade against Gbaji. However, at the very point that he had freed the western lands he was defeated and imprisoned in the underworld. From the lands of Dragon Pass there then came another hero, Harmast Barefoot, inspired by Orlanth to seek the Light in the West. Amongst his followers was his Knowing Companion, Aeol. After an epic journey Harmast found Arkat deep in the underworld and freed him. Harmast recognized Arkat as Humaktsson, and taught him the Orlanthi ways of Dragon Pass. Arkat recognized the true origin of both ways and spread this amongst his followers: Orlanth and the Invisible God were one in the same and always had been. With this new knowledge Arkat was strengthened and he led the combined forces to Dragon Pass to combat Gbaji's Lieutenants, Palangio the Iron Vrok Lord and Lokayamadon. Soon Dragon Pass was freed of Gbaji and Arkat prepared to march on Peloria and then on to the heartland of Gbaji: Dorastor. However, Arkat was defeated twice, both times by the Sun worshippers of the Pelorian lowlands. Many of his followers despaired, thinking that Arkat had somehow miscalculated or offended Orlanth. Then came another Hero to Arkat, his name was Kwaratch Kang, and he was a troll from the Castle of Lead. Kwaratch taught Arkat the ways of the Trolls and from him Arkat learnt of yet another aspect of Orlanth the Creator, the missing aspect that would give him victory over Chaos. With this knowledge Arkat was able to defeat Gbaji in Dorastor, and thus was Chaos forced back for another Age. Many people think that Arkat betrayed the secrets of the Lightbringers and Solace & Joy when he embraced the forces of Darkness to destroy Chaos. But the truth is that he discovered deeper truths of the Invisible God. Arkat later founded and ruled a great Dark Empire in Ralios which worshipped Orlanth in the same way that he had been worshipped at the beginning of time. He also set his followers to guard all of the places on the heroplane and in the underworld where Chaos might seep in again. Saint Aeol was a companion of Harmast, and then Arkat, and when he returned home from Arkat's Dark Empire he brought with him Arkat's knowledge and taught it to us. Now that the Dark Empire is no more we are the last people who follow the correct form of worship according to Arkat. In the Third Age Chaos has returned in the guise of the Red Goddess and the Red Emperor. We must fight her and seek a new Liberator who will unite the forces of the West, the Orlanthi, and the Trolls, in the correct worship of the Creator. Only in this way can Chaos be defeated! Cheers, David --------------------- From: 100270.337@compuserve.com (Nick Brooke) Subject: Bits 'n' pieces Message-ID: <941017215206_100270.337_BHL76-1@CompuServe.COM> Date: 17 Oct 94 21:52:06 GMT X-RQ-ID: 6640 ____ Nils asks, re: Esrolia, >> Birds are uncommon, and regarded as a pest to be exterminated with >> egg-eating snakes. > Why? earth and sky aren't enemies. Presumably, because farmers don't like birds eating their seed. Look at scarecrows. The Esrolite chic of using snakes to stop them is neat. In my world-view, Esrolia is rather close to Egypt. The peasants look like those on tomb wall paintings: clean-shaven, and dressed in linen kilts. To outsiders, these beardless skirt-wearing types help propagate the image of the "land of women" (aka "land of effeminate men"). Pumice-stone from Caladraland is used as a depilatory; Esrolite men shave chins, chests, legs and all points between. Very odd. Their women tell them SIZ doesn't matter, which is just as well... ______ Joerg: > Thus, whether the moon is visible from Pavis (as I think it is) or not, > it couldn't possibly be visible on the SiP cover In which case, regardless of the artist's intentions, that red sphere is presumably a part of the Moon Boat. ________ David D: > Hmm, I seem to be overly literal about those inverted pyramids in the > Kingdom of Ignorance -- I kept thinking you pick up the pyramid and > balance it on its point. Is this ignorance squared?_______________ Richard Ohlson: > BTW, speaking of Death- what IS the proper way to send a dead Orlanthi > off to the after life? Stick quarters on his eye-lids and bury him? > Put him on a big boat and set it on fire? Tradition says a smoky cremation with rune-carved logs, probably best carried out in a high and turning wind. Storm Voices can arrange that. Haven't you ever read the cult write-up? ______ Andre: > Hmmm.... Gotta change my Gloranthan ray-tracing algorythim... Nah. The point of this excursion into Gloranthan physics is to explain why the flat world looks just like a round one (and therefore to avoid needing tedious tendentious twaddle like the box on SiP p.36). IMHO. So unless you previously modified the RW ray-tracer to fit Glorantha, it'll still work just fine. (Unless you want to cast Farsee while using it, frex). ==== Nick ==== --------------------- From: 100116.2616@compuserve.com (David Hall) Subject: French Nomad Gods Message-ID: <941018070427_100116.2616_BHG56-1@CompuServe.COM> Date: 18 Oct 94 07:04:28 GMT X-RQ-ID: 6643 Les Dieux Nomades: I just got a welcome parcel in the post - the French version of Nomad Gods. This is a revised edition by Stephen Martin printed by Oriflam (who, like everyone else, can't spell Stephen's name). As expected from Oriflam the production quality is excellent. The counters are beautiful, with very nice colour illustrations on each of them. The two-part map is colurful, though it's on light card rather than the robust and heavy card like the AH Dragon Pass map. I'll have to grab a French speaker and play it soon! David