Bell Digest v941018p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Tue, 18 Oct 1994, part 1
Sender: Henk.Langeveld@Holland.Sun.COM
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Precedence: junk

X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.

X-RQ-ID: index

6629: rstaats = rstaats@mail.lmi.org
 - The Sacred Time
6630: eco0kkn = (Sog University)
 - Strangers in Prax cover
6631: JARDINE = JARDINE@RMCS.CRANFIELD.AC.UK
 - Lewis on DI
6632: niwe = (Nils Weinander)
 - Body shapes
6633: paul = paul@phyast.pitt.edu
 - Re: RuneQuest Daily, Sun, 16 Oct 1994, part 1
6634: Richard.McAllister = (Richard McAllister)
 - Clint Bigglestone
6637: SMITHH = (Harald Smith 617 724-9843)
 - imtherian lbq story
6638: erisie = (Sven *Erik Sievrin)
 - Re:Vessels, vampires and cyberdwarves....
6639: 100116.2616 = (David Hall)
 - Foul and fiendish Fazzurites
6640: 100270.337 = (Nick Brooke)
 - Bits 'n' pieces
6641: dave_cordes = (Dave Cordes)
 - Shamans, Swamps, and Powerg
6642: davidc = (David Cake)
 - Hopefully the last word on the Kitori for now
6643: 100116.2616 = (David Hall)
 - French Nomad Gods

---------------------

From: rstaats@mail.lmi.org
Subject: The Sacred Time
Message-ID: <9409177824.AA782410835@mail.lmi.org>
Date: 17 Oct 94 14:20:35 GMT
X-RQ-ID: 6629


     Greetings!
     
        Hope this finds all well and in excellent health and spirits!  Been 
     lurking for awhile on the net as work has been hectic lately.  I have 
     a few questions for the assembled Runemasters on the list.
     
        There are numerous references to the gods/desses reenacting 
     mythology during the Sacred Time (this makes sense in light of 
     Illumination taking place during the Sacred Time too).  Do the Chaotic 
     deities participate in this too?  How vivid are these scenes?  Do they 
     just occur to holy folk chewing hamasim or are they there in the 
     heavens for all to see?  
     
        Always wondered about that . . .
     
        I'll be in Deutschland from 21 to 29 OCT 94 and back after that.  
     
        In service,
     
        Rich

---------------------

From: eco0kkn@cabell.vcu.edu (Sog University)
Subject: Strangers in Prax cover
Message-ID: <9410171555.AA27015@cabell.vcu.edu>
Date: 17 Oct 94 15:55:21 GMT
X-RQ-ID: 6630

Hi all. Mike Dawson here, not Kirsten Niemann.

There's been some discussion about the Strangers cover and the
visibility of the Red Moon in Pavis. 

Steve Langmede originally sketched the cover with a big red moon
hovering in the background because he thought it was cool. I believe
my reply to this was "Though it does look good, there are a lot of RQ
fans who will dispute whethere or not the moon is visible from that
angle."

Looks like I was prophetic.

That little ball hanging between the horns of the Moon Boat is a
piece of moon rock, not the Red Moon. At least, that was my idea
based on MOB's ideas. A bit of sympathetic magic was the idea.
And yes, the cover should all be bathed in a bright red glow, but this
would make the temple and characters look really peculiar.

Just for the record, I believe the celestial map in Elder
secrets--that the moon is visible all over Glorantha and the old
description in Cults of Prax is wrong.

Further, I think the moon's phases are visible inside the glowline,
though the effect is intensified so inside the line, magic works as
if the moon was full.

I think at Lunar towns along the glowline, merchants sell
crimson-colored glasses for people from the empire travelling outside
the Glowline. And wide-brimmed red hats that leak red-tinged sunlight
through the brim.

Mike

-- 
------------
Gloranthophiles need to contact me at codexzine@aol.com
for information about Codex Magazine.
UK Gloranthophiles write to cphillips@blue.demon.co.uk
"Inquiries into the nature and secrets of Glorantha"   .
------------------------------------------------------/_\

---------------------

From: JARDINE@RMCS.CRANFIELD.AC.UK
Subject: Lewis on DI
Message-ID: <9410171657.AA06943@Sun.COM>
Date: 17 Oct 94 16:32:00 GMT
X-RQ-ID: 6631


WRT DI I am not in the camp that says only 1 Rune Spell equivalent per DI.  
The rules imply that DI will resurrect 1, heal some and teleport the whole 
party out.  I disagree and believe that the type of effect available should 
depend on the god/dess (& pantheon).  NB Humakt NEVER resurrects.  

Examples:
	Orlanthi fit the rules quite well:
	CA resurrects.
	CA, Ernalda and Co can heal.  
	Mastakos (& Orlanth by proxy) can teleport all over the shop.  

	Lunars can do most of this:
	QD resurrects.
	7M, QD et al. heal.
	But who does the teleportation???
	Maybe some other effect can be used...

	Daka Fal can resurrect and heal but sends spirits to help and 
	cannot teleport.  

	Humakti can get healed but I allow them to DI for DEATH (sever spirit) 
	on their enemies!  For this the spell is cast with their faith as its 
	stength (opponent must resist their POW not MPs).  

General rules:

	Only 1 resurrection (minimum 3 POW unless CA cultist).  Remember DI 
	should not cost less than runemagic (resurrection costs 3 POW for 
	everyone except CA and possibly QD(7M)).  

	Only 1 person affected by heal/teleport per point of POW.  Thus if 
	an Orlanthi Wind Lord DIs to teleport the whole party out and rolls 
	a 1 Orlanth favours him and extracts him alone (cost = 1 POW).  
	As a GM I might allow the WL to expend more POW to get out others 
	who are in Orlanth's good books (the WLs shadowcat familiar, the 
	Wind Voice and the CA healer, the Lunar, Yelmalion and Ancestor 
	Worshipper can get stuffed...)

Well, its the way I do it
			Lewis

---------------------

From: niwe@ppvku.ericsson.se (Nils Weinander)
Subject: Body shapes
Message-ID: <9410171639.AA11511@ppvku.ericsson.se>
Date: 17 Oct 94 18:39:51 GMT
X-RQ-ID: 6632

Sandy to Joerg:
> 	Hah. I've seen ye both. "Stick Insect" is the word. You [Joerg],  
> Alex, and John Cleese

Alex in defense:
>I think Sandy is just _gagging_ for a spate of endomorph jokes, but I'm
>bigger than that.  Well, vertically, at least.

Lean and wiry RQers unite! Take no shit from the horizontally big ones!

/Nils W (weighing in at 65 kg)

---------------------

From: paul@phyast.pitt.edu
Subject: Re: RuneQuest Daily, Sun, 16 Oct 1994, part 1
Message-ID: <9410171751.AA15433@venus.phyast.pitt.edu.phyast.pitt.edu>
Date: 17 Oct 94 17:51:48 GMT
X-RQ-ID: 6633


  Paul Reilly here.

  Well, apparently there is a dispute about the origins of the Presence/Vessel
system.  Will people who saw it on the RQ4 list back in the first half
of 1993 back me up?

 - Paul Reilly`

---------------------

From: Richard.McAllister@Eng (Richard McAllister)
Subject: Clint Bigglestone
Message-ID: <9410171810.AA03935@urth.Eng.Sun.COM>
Date: 17 Oct 94 04:10:11 GMT
X-RQ-ID: 6634

I thought the RQ list should see this sad news.  Clint was involved
with Chaosium and RuneQuest since the early days, as the presence of the
"Biggle Stone" on the map of Prax attests.

Rich

------------- Begin Forwarded Message -------------


My husband, Clint Bigglestone, long time Littleman and PENSFA
fellow traveler, died yesterday, October 13th.  Clint's death was
apparently sudden and painless, exactly the way he always said he
wanted to go, just 30 or 40 years too soon!

Clint stayed home yesterday to rest from a migraine-troubled
somewhate sleepless night. I phoned home around noon and he was feeling
fine, but some time between then and when I got home around 7, he
had a heart attack of some sort. (Without Clint, I'm having
trouble decoding the medicalesse for specific info.)

We're holding a wake for Clint on Thursday, October 20.

Sarah Goodman
------------- End Forwarded Message -------------


---------------------

From: 100116.2616@compuserve.com (David Hall)
Subject: Foul and fiendish Fazzurites
Message-ID: <941017212204_100116.2616_BHG79-1@CompuServe.COM>
Date: 17 Oct 94 21:22:05 GMT
X-RQ-ID: 6639

A Nest of Vipers:

Of course they called Onjur a Poet to be polite. His was in fact mad, 
completely mad. Driven insane by his unnatural lusts for his mother, and 
his consuming desire to avenge her death. He was Fazzur's favourite son, 
the youngest and most spoilt of the brood. Perhaps the murderous "betrayal" 
by his beloved father was the final straw. 

I suspect that he turned his other brothers and sisters against their 
father and led the plot to murder poor, noble, Fazzur. The final words of 
Fazzur were in fact, "You too, Onjur!" - having been stabbed in turn by his 
children. 

The vengeance of Horatio Hostilius was also enough to send anyone mad. The 
sons and daughters were hunted down, one by one, and killed; spitted upon 
the end of Fazzur's own blade. Onjur was the last. But for some reason 
Horatio hesitated, perhaps remembering the baby he had bounced upon his 
knee, and the young lad he had taught swordsmanship and riding. Instead, he 
turned the sword upon himself. 

Surely that would have been enough to send any sane man mad, let alone the 
already unhinged Onjur. 

But perhaps the final proof of Onjur's madness came in 1631. Would else but 
a madman would ally himself with the barbarian war-leader Argrath 
Demonspawn? 

I believe the real tragedy is that Fazzur was innocent of any crime except 
love. I believe that it was the Queen who killed his wife and presented it 
to Fazzur as a fait accompli (strangulation is the traditional method of 
ritual Esrolian execution). What could Fazzur do? The damage was already 
done and he loved her...

Are you satisfied Joerg? This cesspit is of your making!! Do you weep for 
Fazzur?

Aeolian heresy:

In deference to Nick Eden's concerns here is the history section of the 
htwwo sect write-up. I've left off the theology, etc.  Remember that it is 
from the point of view of the Aeolians!

The Aeolian Church of Heortland

History

The history of our church begins with the Lightbringer's Quest when 
Orlanth, Creator and Invisible God created the world with the Great 
Compromise and with Time. Afterwards his son Malkion, Hrestol the First 
Prophet, and the Lightbringer Saints carried his worship across the world. 

However, over time, the forces of Chaos returned to the world and from its 
foul seed arose Gbaji the Deceiver. Gbaji played upon the common people's 
ignorance, and he deceived them into thinking that his many ways were 
better than Orlanth's one way. His missionaries spread across the world 
changing, subverting, usurping, and, above all, confusing the worship of 
Orlanth. 

When Gbaji the Deceiver held almost all the lands of the world in his evil 
grip, in the West arose Arkat, Hero and Prophet, to counter his evil 
machinations. He was a son of Saint Humakt and he led the united nations 
and religions of the West in a crusade against Gbaji. However, at the very 
point that he had freed the western lands he was defeated and imprisoned in 
the underworld. 

From the lands of Dragon Pass there then came another hero, Harmast 
Barefoot, inspired by Orlanth to seek the Light in the West. Amongst his 
followers was his Knowing Companion, Aeol. After an epic journey Harmast 
found Arkat deep in the underworld and freed him. 

Harmast recognized Arkat as Humaktsson, and taught him the Orlanthi ways of 
Dragon Pass. Arkat recognized the true origin of both ways and spread this 
amongst his followers: Orlanth and the Invisible God were one in the same 
and always had been. 

With this new knowledge Arkat was strengthened and he led the combined 
forces to Dragon Pass to combat Gbaji's Lieutenants, Palangio the Iron Vrok 
Lord and Lokayamadon. Soon Dragon Pass was freed of Gbaji and Arkat 
prepared to march on Peloria and then on to the heartland of Gbaji: 
Dorastor. 

However, Arkat was defeated twice, both times by the Sun worshippers of the 
Pelorian lowlands. Many of his followers despaired, thinking that Arkat had 
somehow miscalculated or offended Orlanth. Then came another Hero to Arkat, 
his name was Kwaratch Kang, and he was a troll from the Castle of Lead. 
Kwaratch taught Arkat the ways of the Trolls and from him Arkat learnt of 
yet another aspect of Orlanth the Creator, the missing aspect that would 
give him victory over Chaos. With this knowledge Arkat was able to defeat 
Gbaji in Dorastor, and thus was Chaos forced back for another Age. 

Many people think that Arkat betrayed the secrets of the Lightbringers and 
Solace & Joy when he embraced the forces of Darkness to destroy Chaos. But 
the truth is that he discovered deeper truths of the Invisible God. 

Arkat later founded and ruled a great Dark Empire in Ralios which 
worshipped Orlanth in the same way that he had been worshipped at the 
beginning of time. He also set his followers to guard all of the places on 
the heroplane and in the underworld where Chaos might seep in again. 

Saint Aeol was a companion of Harmast, and then Arkat, and when he returned 
home from Arkat's Dark Empire he brought with him Arkat's knowledge and 
taught it to us. Now that the Dark Empire is no more we are the last people 
who follow the correct form of worship according to Arkat. 

In the Third Age Chaos has returned in the guise of the Red Goddess and the 
Red Emperor. We must fight her and seek a new Liberator who will unite the 
forces of the West, the Orlanthi, and the Trolls, in the correct worship of 
the Creator. Only in this way can Chaos be defeated!

Cheers,

David

---------------------

From: 100270.337@compuserve.com (Nick Brooke)
Subject: Bits 'n' pieces
Message-ID: <941017215206_100270.337_BHL76-1@CompuServe.COM>
Date: 17 Oct 94 21:52:06 GMT
X-RQ-ID: 6640

____
Nils asks, re: Esrolia,

>> Birds are uncommon, and regarded as a pest to be exterminated with
>> egg-eating snakes.

> Why? earth and sky aren't enemies.

Presumably, because farmers don't like birds eating their seed. Look at 
scarecrows. The Esrolite chic of using snakes to stop them is neat.

In my world-view, Esrolia is rather close to Egypt. The peasants look like 
those on tomb wall paintings: clean-shaven, and dressed in linen kilts. To 
outsiders, these beardless skirt-wearing types help propagate the image of 
the "land of women" (aka "land of effeminate men").

Pumice-stone from Caladraland is used as a depilatory; Esrolite men shave 
chins, chests, legs and all points between. Very odd. Their women tell them 
SIZ doesn't matter, which is just as well...

______
Joerg:

> Thus, whether the moon is visible from Pavis (as I think it is) or not, 
> it couldn't possibly be visible on the SiP cover

In which case, regardless of the artist's intentions, that red sphere is 
presumably a part of the Moon Boat.

________
David D:

> Hmm, I seem to be overly literal about those inverted pyramids in the
> Kingdom of Ignorance -- I kept thinking you pick up the pyramid and
> balance it on its point.

Is this ignorance squared? 

_______________
Richard Ohlson:

> BTW, speaking of Death- what IS the proper way to send a dead Orlanthi 
> off to the after life?  Stick quarters on his eye-lids and bury him?
> Put him on a big boat and set it on fire?  

Tradition says a smoky cremation with rune-carved logs, probably best 
carried out in a high and turning wind. Storm Voices can arrange that. 
Haven't you ever read the cult write-up?

______
Andre:

> Hmmm.... Gotta change my Gloranthan ray-tracing algorythim...

Nah. The point of this excursion into Gloranthan physics is to explain why 
the flat world looks just like a round one (and therefore to avoid needing 
tedious tendentious twaddle like the box on SiP p.36). IMHO. So unless you 
previously modified the RW ray-tracer to fit Glorantha, it'll still work 
just fine. (Unless you want to cast Farsee while using it, frex).

====
Nick
====

---------------------

From: 100116.2616@compuserve.com (David Hall)
Subject: French Nomad Gods
Message-ID: <941018070427_100116.2616_BHG56-1@CompuServe.COM>
Date: 18 Oct 94 07:04:28 GMT
X-RQ-ID: 6643

Les Dieux Nomades:

I just got a welcome parcel in the post - the French version of Nomad Gods. 
This is a revised edition by Stephen Martin printed by Oriflam (who, like 
everyone else, can't spell Stephen's name). 

As expected from Oriflam the production quality is excellent. The counters 
are beautiful, with very nice colour illustrations on each of them. The 
two-part map is colurful, though it's on light card rather than the robust 
and heavy card like the AH Dragon Pass map. 

I'll have to grab a French speaker and play it soon! 

David