From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Thu, 27 Oct 1994, part 4 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: erisie@utu.fi (Sven *Erik Sievrin) Subject: Re: RuneQuest Daily, Tue, 25 Oct 1994, part 3 Message-ID:Date: 27 Oct 94 02:15:27 GMT X-RQ-ID: 6752 I hadn't been near a computer for a couple of days, and when I fimally did I found I had got some comments on my bit on Esrolia. First I got kinda excited, preparing to de3bate, then I found that Sandy P. had interceded on my behalf, sort of, and already used most of the argument for my view I came up with, and some more. But there is still more to say, I think. > Ian Gorlick: > >I am not convinced that your [speaking to Sven Sievrin] system will > >be stable in the long run. Simple oppression as you describe it > >leads to resentment and rebellion. Remember, the armies of Esrolia > >are still predominately male staffed. > > Firstly, I see no evidence that the Esrolian system must be > stable in the long run. I think that Gloranthan cultures are riddled > with unstable, short-term, short-sighted societies. > > Second, "simple oppression" does NOT always lead to > rebellion. You list as examples of such rebellion the Mamelukes and > janissaries -- they rebelled, true enough, but then they themselves > set up systems of oppression that lasted for centuries. And that is just what I think the Esrolian women did - they rebelled (but not necessarily against repression, see below) and after the rebellion became oppressive themselves. I think there is less freedom for men in Esrolia than there is for women in eg pre-Lunar Sartar just for the reason that they wanted to be sure men did not get power in again. > You have a good point about the armies being largely composed > of men. So the question arises, how DO they keep their armies under > control. Well, I suspect that this is quite possibly another reason > that their armies are notoriously incompetent -- another way of > trying to keep them under control. I have some other ideas about that, but more later > > >Bryan Maloney > >Anyway, Esrolia is not some feminazi cartoon, by any means. I am sorry if my (and Ian Gorlicks?) musings about Esrolia were seen as "feminazi cartoons". I think that originally, the system was creted (as much as any social system is created and not grows by itself) to limit the power of men, just because women had seen wht happens in male-dominated societies. However, I am sorry if I implied I believed that the women of Esrolia "nowadays" actively conspire to make it hard for men to get into positions of power. I do not think they do. I do not think men actively conspire (today, in the real world) to keep women from power - it happens more spontaneously, because of the prejudices we are grown into during our lives. This is quite true. All I will claim is that if a man from > Heortland or Tanisor came to visit, he would leave with the opinion > that men were heartily oppressed. Yep. And the description I gave could be written by such a man, for instance. And about men not being initiated into the cult of Ernalda: I still think that the women think that men are "mature enough" to be allowed to get the secrets of Ernalda. This does not mean that Mother do not love them, it just mean that they should not be allowed to play with Mother's scissors, or Her hot pots and pans, like their Big Sisters may do. Actually, I think that would be a good way of viewing things. Just like men "stereotype" women into clich'es/archtypes like "Maiden", "Whore", "Mother", "Crone" etc, Esrolian women may have rather stereotyped idea about men, one of them being that they are "boys", no matter how old they are, and boys do not really know what is best for them. (And there is of course some truth in this kind of stereotypes, as ther is in those of men mentioned above. Especially Orlanthi men may seem childish - remember that according to the "What My Father Told Me" an "archtypal" Orlanthi states that he always shows his feelings, and that he loves to shout and bang his shield together together with other men at the clan moot. Little boys playing at war..... Actually, I think boys may be let into the cult of Voria, since she is a protector of children, and in my view they never leave it in the eyes of Esrolians (both men and women - Bryan Maloney is right in that most males probably think that things couldn't be better). And so onto something concerning my gaming life. This may seem to be unconnected to the topic, but read on, things may soon become clearer. Lately, one of my gaming friends got himself a girlfriend. They met through gaming, cause she also play roleplaying games, and she learnt it by her father - the whole family plays, and she learnt to read playing FRPG. When we met there was some gametalk, as is only natural, and I mentioned that RuneQuest was my favorite. "We've never played that" she said "and would like to try. Could you GM?" "Uh, yeah, sure, would love to." was my somewhat confused answer. And so I was invited to demonstrate RQ to the Gaming Family. I have a few weeks, and I like to be prepared, but currently half my RQ material is buried at my parents', so I decided to use Esrolia as a place for the campaign (instead of the common PRax/Sartar), which caused me to think more about it than I otherwise would have. This was after sending my last note about it, by the way. If everything goes as planned, there will be three women in the group - one of whom will be her mother, who has born and raised three children. It will be quite interesting to hear THEIR view of Esrolia a la Sieurin (With much material as suggested by you, dear fellow contributors. Thank you). So here is some of the things I have thought about: In Esrolia the Earth is said to have conquered the other elements - not in war, because that is not the normal way of the Earth, but in love. This in manifested quite physically in this way: Darkness: With all that grain, and figs, and so on, you are sure to have trouble storing it safely from rats, insects, mould etc. Since it is Argan Argar's realtives who are responsible for this threat, he is resonsible for minimizing it, through the brotherhood The Men Who Guard Our Gold And Grain (I quite like Mike Dickisons idea of the brotherhoods, but think there are also brotherhoods who do something more useful like this and the ones mentioned below - I also expect a husband god to have more than one brotherhood, covering different aspects). The Grainguards have storehouses in every town, which are kept cold, dark and free from vermin and mould partly by clever techniques in building and maintenance, partly by some what trollish magic learnt by the Grainguard, who are often husbands to the Asrelians who are responsible for the collection of taxes - these are also kept in the warehouses, of course. The warehouses also act as banks and stronghouses for the wares of local merchants, and often for money as well. The Grainguards, by the way, get the Safe spell, and can also perform an enchantment ritual when building a storehouse (stats for these kind of things are unnecessary, IMO) that smply causes it to be much more isolating than a common storehouse. Special Warding spells keep pests out, but the members bribe the supposely offended insects, rats and moulds by leaving food for them in their gardens, or around the storehouse. Many of them are quite found of rats, the chosen familiar for "true" Argan Argar priests, and sometimes tries to keep them as pets, which can cause interesting results when you think about the common house snakes, the dogs of their Asrelian wives and the cats of the possibole Windsinger neighbour or co-husband...... (Short fact-note: a heck of a lot of food is lost because of bad storage possibilities in the real world, and in some countries in the third world it is said that good storage would be more important to get than anything else when it comes to agriculture) Water: The water-husband of Ernalda ougt to be Magasta, but I prefer to deal with either the Rivergods or Heler here - I do not know where I saw Heler being a lover, if not a husband of Ernalda, but it was somewhere, and I like it. If you think Heler would be too staunch for it the Rivergods may work better... Anyway, I see Esrolia as heavily irrigated. The maintenance and creation of these irrigation systems are the duty of The Men Who Gathers The Dew In The Ditches, a brotherhood of quite and serious scholars who can argue for hours about the correct way to dig a channel. They are also responsible for the aqueducts and wells. (Note that they never create any new structures without the explicit permission of an Earth priestess -they know the needs of the local population- and that they also try to check that the irrigation doesn't go to far - it is quite possible to destroy a country's ecosystem totally with to much irrigation and cause drought) If the Heler-option is taken, they may get magic rain if nothing else helps and much water is needed. Air: The irrigation system has pumps, and they need energy. The mills need energy to grind the grain to flour. The presses for the olives need energy. This energy may be supplied by farmahands or oxen, but often it is supplied by windmills - and please look to the Middle East, not the Zuiderzee, for inspiration. The windmills are handled by millers, of cause, and these millers are also the elders (priests/acolytes) within The Men Who Sing The Windmills Spinning, whose patron is Orlanth Storm and the founder of the cult, the man who is said to had invented the Windmill, Urlar the Miller. His cult provide the spirit spell Grease, who makes any mechanism run easier - a wagonwheel, a mill, a whetstone etc. The members quite like cats (normal housecats, not alynxes), and a sleeping cat on the front steps of a mill is a common sight - their wives usually wont have them in the house. Oh, and the cats are wise enough not bother snakes, and ratsnakes do not attack cats. Additionally, cats are good killers of those nasty birds mentioned earlier who eat grain - and peas, and grapes..... Sky/Fire: Here is my trouble - I cannot find out any particular task that fire do. Yes, I know it is very useful for things like smithing and pottery and so on, but I would like a more specific thing. I have two ideas; one is a system of heliographs (at night signal fires) which are used to communicate between temples and cities, and is manned by (Y)elmali(on)s, The Men Who Flashes The Words Of The Women (called "Sparkies" by the disrespectful? :-)). The second one is a society which is committed to guard against fire - the houses are not that prone to burn, but the crops might be, during the dry season. Suspect Lodril would be their patron. The military leadership of Esrolia is held by the Maran Gor cult, which here is known less as Earthshaker and more as the Black Earth. When the earth gets black, ie when peaceful Esrolians get killed and the country devastated by enemies, the power of Maran Gor grows to help her sister. Some would sya there would be very few Maran Gors in Esrolia, and they are perfectly right. There is nothing wrong with their leadership or judgement, but they are low on resources - the Earth Queens of "Ernalda Regina" will not give them any, since they A, do not like the violent option and B, expect to be protected by the rest of the Ketahela alliance in any large-scale war. Pharaos disappearance changes the last thing, of course. In response, Esrolia will try to do the one thing she is bad at (actually it IS a good place to live - no famine, seldom war, and not too many plagues...) as quickly as possible - arm herself. And she will fail. And by the way, they expect to feed the rest of Holy Country in case of war. I am not sure of what Pharao actually DID to help Sartar during the war, but one thing may have been food from Esrolia. And now, where do I find material on A, The Building Wall Battle B, The City of Wonders - it has not been sacked jet in any of my campaigns. Thankyou for any help, comments or criticism. Erik ---------------------