This shows "beginner's luck" in a way. Even the most skilled master smith can make mediocre product and a raw apprentice can make a masterpiece. And you are correct, the only difference between a skill 19 and a skill 2w is that the 2w scores a crit on a 1 or a 2.
>
> 3) it seems some of these "world numbers" start to get w-inflated. A
> 6' leap is 5w? Egad - since I think typically a 6th grader can jump
6'
> from a standing broad jump and typically adults jump around 9' or so.
9'?! I am no slouch and I just did 5' in the office; and I am not wearing chainmail and a helm, carrying a sword, dagger, battle spear and 20 pack.
Of course these numbers are guidelines, modify as you see fit in your game. In our game we do not use these numbers. Martin asks us to roll an appropriate skill (Gudny flies over crevases :) ) and keeps moving.
The interesting world-numbers we encounter are:
GM: Varax falls off the rope
Gudny: I try to catch him
GM: Roll simple contest, Gudny's brawny verses Varax's Strong.
Gudny/Varax: Oh oh.
> And a dryad or nymph is 10w2, meaning that a normal person has utterly
> NO chance of resisting them? Yikes.
That is what the village has godi's and champions for. >:)
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