> > Maybe I just need to get used to the idea that for heroic tales,
most
> > of the opposition is faceless and undifferentiated. I guess I can
> > accept a generic broo, and give them chaotic features when they're
> > encountered.
>
> Nope. Mind you, I always found that the problem with RQ was the scads
> of hard to bulid NPCs and the like. I remember going through all the
> books and photocopying every character and organizing them in a big
> binder to have 'Trolls at hand' or 'instant elves' or whatever I
needed.
This is a really important point, IMO.
Note that RQ, since it had such work required for differentiating the
100 different details of each NPC, ended up being "OK, we're fighting
Broo #6 again".
HW, having far fewer details per individual, ironically allows you to
customize the NPCs *more* IN WAYS THAT ARE IMPORTANT TO GAME PLAY.
That's cool.