Go with Jeff. :-) If the PCs still cannot figure it out (we once had a large argument over sneaking around a village or through it and ended up trying to intimidate, seduce and threaten our Vingan) then you would use a contest between the two relevant skills. In this case the Issaries' Lie and the Humakti's Honour(?).
> 2) Feat --- what is difference between Divine Magic in RQ and Feat in
> HW? Feat is instant magic like Divine Magic, or need ritual and
take
> some time?
> And players must determine effect of feats by themselves? For
> example, rules has no explanation for what Truesword Stroke is
like.
> So we determine that it double stake in next exchange if he wins.
Or
> should it be simple augmentation, as rules say "Basically Feats
are
> augmentation" etc. ?
>
Some feats are rituals. This comes down to YGMV. In our game my Stormvoice's feat "Call Tornado" is a ritual as is "Start Thunderstorm" and "Call Clouds".
Wesley
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