I don't think the penalties that you suggested are that bad, I mean that's a pretty bad handicap - I have a sword, you have a bow. How much good is my sword going to do me? Nothing, unless I can be scary enough and fast enough to make you think I might get close enough to whack you with it, and maybe spoil your aim?
>
> Also, I'm tired of the biggest fighter on the PC side 'powering up' by
> eating the trollkin (or minor bandits or whatever). Players are
starting
> to call them 'popcorn.' The only solution I have is to invoke the
> leader fighting with followers rule to make the PC fight the group at
a
> multiple opponents penalty.
I thought about this when someone mentioned about "the guy who just
killed the rest of your clan warriors and has blood up to his shoulders
and 125 AP"
I know this would be a MAJOR rules change, but is it that inconceivable
that we cap people at their starting AP as the MOST they can have at
the end of a contest? So effectively winning AP from the other guy
doesn't really "help" you (for the NEXT contest)? You could possibly
allow them to range freely up the AP scale WITHIN that single contest,
but when they restart, it resets to the cap.
I'm still having trouble getting my brain around why a guy who's just fought his way through a band of carls should be multiple TIMES more effective afterward than before?
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