I mean in an immediate sense. I challenge you to find ANYONE who engaged in a RQ3 melee with, oh, lets say 10 underlings, coming out of THAT COMBAT better off than they started...?
Sure, eventually (assuming they survive) they'd improve with checks,
etc. But I mean at a shorter timescale.
>
> Not at all. The good guys deal with the henchmen at the gate. By the
> time they rush up the tower to confront the big bad guy, it's a new
> contest, and they start at their normal APs. (Plus, they may have used
> a Hero Point or two already and be weaker that way.)
>
Granted your example would work that way, but I happened to be thinking
about specifically going against a vampire with a pack of wolves, or a
Dark Troll here with a band of trollkin fodder - i.e. a continuing
combat. If he wades in to beat on you as you are finishing the
henchlings, you probably have a TON of AP - he's better off waiting and
engaging you later when your AP has re-set. That seems
counterintuitive.
Of course, this is looking at the default rules. I have to read the latest to understand the points people have made about AP transfers not being as common.
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