Re: Archery in extended contests

From: Dave Bailey <db_at_...>
Date: Fri, 10 Mar 2000 11:24:16 +0000


Neil,

        I've not seen the rules but from your description I would guess that the big bet would be an aimed shot to the vitals and the smaller ones snap shots.

        Assuming a dodge v Archer contest the dodger has ended the contest by either removing himself from the archers vision or perhaps getting too close for the archer to be effective. You may choose for the archer to have run out of arrows or broken string perchance too.

Dave.

> -----Original Message-----
> From: Neil [SMTP:neil_at_...]
> Sent: Thursday, March 09, 2000 8:40 PM
> To: hw-rules_at_egroups.com
> Subject: Archery in extended contests
>
> I must admit, I'm still confused over how archery fits into extended
> contests. What I don't understand is 1) what the different AP bets
> mean, and 2) what a lost exchange means for the archer.
>
> With a highly interactive contest, like a swordfight or a debate, I can
> understand what the AP bets mean: a low bet means playing it safe, a
> high bet means taking a gamble on risky but possibly devastating move.
> To some extent, I can see what differing APs mean when using thrown
> weapons: a high bet is a desperate, powerful throw that leaves the
> thrower sprawled on the ground. But with a bow (assuming the target
> can't hit the archer), every shot is the same. Also, each shot has very
> little risk for the archer but can be devastating for the target.
>
> And what do lost APs mean for archers? I would guess fatigue and a loss
> of arrows, but I can't really see the rate of AP loss being affected by
> any (non-ranged) ability of the target.
>
> So, how should archery be played in HW? I would imagine that he archer
> would get a reasonable edge (over and above the weapon/armour
> comparison) to reflect that arrows can be devastating without risk to
> the archer. Bets should be limited to reflect that the archer _can't_
> make one shot more powerful than another[*]. The target could defend
> with a hide ability, or a dodge with a hefty penalty.
>
> If the target wanted to charge the archer, that would be represented as
> a separate parallel contest, with the APs representing the distance left
> to close. Each exchange, each participant would determine which contest
> they would act in, either changing the distance between them (by
> charging or retreating), or by shooting and dodging.
>
> However, this all seems rather complex to me. What do other people do?
>
> Neil.
>
> [*] But what about aiming? I would call that an attempt to augment the
> target number of the archery skill, using a 'Keen eyes' ability or
> somesuch.
>
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