?
Dave
> -----Original Message-----
> From: Steven White [SMTP:fringe_worthy_at_...]
> Sent: 20 March 2000 22:02
> To: hw-rules_at_...
> Subject: Re: HW combat
>
> david dunham <davi-_at_...> wrote:
> original article:http://www.egroups.com/group/hw-rules/?start=450
> >
> > Huh? The 2w succeeds on all rolls but 20 (which is bumped from fumble
> > to failure), and criticals on 1 or 2.
> >
> > And if there were 2-3 more masteries involved, his opponent would be
> > squashed like a bug under Gonn Orta's foot.
> >
> > Are you forgetting the special rule about masteries where both roll a
> > failure?
>
> I don't think so. The 2w fellow is having his mastery cancelled by the
> opponents 10w3.
>
> I was giving 10w3 vs 2w and 10w3 vs 20 as an example, which according
> to the cancelled masteries rule, turns into 10w2 vs 2 and 10w3 vs 20.
> The special rule for the same number of masteries doesn't get involved,
> since it's 3 vs 1 and 3 vs 0 masteries. As well, because of bumps, the
> high skill fellow never fails anyways.
>
> And I don't disagree about the 2w person getting squashed like a bug.
> It's just that the 20 fellow (Even less skilled) seems to get squashed
> slower than the 2w fellow.
>
> Ie:
>
> 10w3 vs 2w: By cancelling masteries: 10w2 vs 2
> 10w: A 1..19 roll gets bumped to a crit success (2 bumps) (95%)
> 2: a 3..19 roll is a failure. (85%)
> Therefore the 2w fellow tends to get major defeats. (80% it's crit vs
> fail)
>
> 10w3 vs 20: No masteries cancelled.
> 10w3: A 1..20 roll gets bumped to a crit success. (3 bumps) (100%)
> 20: a 2..19 roll is a success. (90%)
> Therefore the 20 fellow tends to get minor defeats. (90% it's crit vs
> succ)
>
> Now, the 2w fellow does have a 0.5% chance (roll 1 (crit)or 2(success),
> and the foe rolls 20) of winning one round of a contest, and I'm ignor-
> ing a couple of other less frequent combinations.
>
> Steven White
>
>
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