Steve Lieb wrote:
>
> in re: switching skills in combat for munchkin reasons, I've snipped
> Andrew's post, as I basically think it's good and I have nothing to add.
>
> But what about changing skills for good and valid reasons? Even when
> you switch the player bidding, this may happen, and not just for
> ruleslawyering. I'm still not real sure of when you get to reset AP's
> and when not (and why).
Basically, you ONLY reset AP at the start of a new scene. You have to have time to sit down and take a breather. or, if you're PUMPED to the nines, you slowly come down off your 'combat high'
Switching skills, if a valid case, is no penalty but does not generate any new APs for you. However, the new situation could change or save your life.
I'm sure others will post a more succinct description but that's the Rule Of Thumb I am using for my demos.
Jeff "Sheepstealer" Kyer
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