I think the issue is partly that, unlike D&D and RQ, which could be considered simulators(See Baldur's gate. D&D has enough rules you can almost watch the computer play your fight.. :), HeroWars in like Live Action Vampire. You use the rules to handle conflicts that get brought up by your roleplaying.
It's the character's job to try to arrange things such that they can
use
their best skills, but fate oft prevents that.... Unless they LIKE going
outlaw because of kinslaying...
It's sort of like having the D&D game when we were young punks and our wizard Psycho compensates for his low skill in law by starting off his defense with a fireball, and concluding by using chain lightning on the jury. Sure it's his best skill... Either he won't be invited back to town, or there will be no town left.
Steven White
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