HW questions

From: James Turner <j.a.turner_at_...>
Date: Wed, 5 Apr 2000 10:35:38 +0100

Some general questions:-

Switching abilities:
In the draft there is an example of a humakti fighting an undead thingie. He starts using his 5W close combat ability then switches to his fight undead ability of 17.
My question is why change to a lower ability?

It could be that the GM has ruled that anyone fighting this undead thingie without a specific undead fighting ability suffers a handicap. But in this case he is always better starting with close combat as he gets 25 AP instead of 17. He should never start a fight with his fight undead ability.

It could be that the undead thingie is immune to normal combat and can only be fought with undead fighting abilities. In this case though, surely you can't start with 25 AP from close combat as that ability can't be used. (Which brings up another question on how to handle immunities.)

It could be that the GM is applying the handicap secretly. In this case the player is showing great insight in switching to his fight undead ability. Most players I feel would just assume it was very tough and keep fighting it with close combat. Either way he still would be unwise to start the fight with fight undead because of the lower AP amount.

The only time he should ever open a contest with his fight undead ability is if the GM gives him a massive bonus to counter the loss of the mastery and 8 AP opening with close combat would give.

Magic:

How to handle feats like kill undead and thunderbolt.

I guess these are simple contests.
In this case magic is very high powered. What stops you shooting off 20 or 30 thunderbolts in an evenings play?
The chance of defeat from the consequence chart?

What does a defeat in a thunderbolt attack mean to the attacker? No more thunderbolts that session/week/saga etc? No more thunder magic that session/week/saga etc?



James Turner
j.a.turner_at_...

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