> One thing that will probably not go well with them is the idea
> that you don't get "points" back for taking Flaws. Can anybody explain to
> me why the designers decided to do it this way?
True but then, as a sadistic GM what prevents you from requiring a each player
to take a flawand from gifting the poor buggers with more once the game is live
just to teach them who's the
master. Just joking ... I guess there is nothing in the symopsis that prevents a
GM from delivering
HP for good / Fun Role playing of a flaw.
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