Re: Pirates and Musketeers

From: Jeff <jeff.kyer_at_...>
Date: Tue, 31 Jul 2001 18:00:12 -0000

>
> Why do you say that? One of the problems that I find with detailed
> and intricate systems is that the players (GM included) wind up
> feeling constrained to its options, mainly because it's presented as
> a series of options. A system, such as Hero Wars, inherently
> encourages creativity of actions, which is, to me, critical to
> swashbuckling. I've had several swashbuckling moments in my Hero
> Wars games.
>
> Mike Ryan

Or 7th Sea. I rather like its built in reward system for being dramatic -- the awarding of Drama Dice. I found En Garde and Flashing Blades to... mechanistic, I guess.

And gosh darn it, I just plain _like_ swinging from the chandaliers. Jeff

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