Here is my big list of Hero Wars Player's Book questions and FAQ/errata suggestions that haven't been answered yet. Please feel free to answer them separately or together. I'm just trying to figure out the game.
There were 17 questions and suggestions in this list, though I have deleted one and now there are 16.
Thanks,
Andy
Characters chapter:
Character Keywords chapter:
2. Suggestion: Bevara Keyword: It seems odd to me that the Bevara keyword doesn't include First Aid in the Physical Skills. This is especially weird if you consider that Splint and Bandage is a subset of First Aid. Is this an oversight?
3. Suggestion: Chalana Arroy keyword: It seems even odder that the Chalana Arroy (greatest healing goddess in Glorantha) keyword doesn't include First Aid, Splint and Bandage, and any other mundane healing skill. Is this an oversight?
4. Possible typo: Black Horse Country, Ridderan (Warrior) Caste Occupation Keywords section, second paragraph, last sentence: ...; squads are usually led by newly promoted Knights ... I think that you mean "companies" instead of "squads" in this sentence. In the previous statement, it seems that senior steeds lead squads and in the rest of the last sentence, senior Knights lead squadrons. This leaves companies for the newly promoted Knights. As another consideration, squadrons and squads are the same thing. It would be better to have three distinct words for the three levels of military organization. Do newly promoted knights lead companies or squads?
Playing Hero Wars chapter:
5. Game Rules Suggestion: page 8/31, Ability Test: The example explains that you need to roll against an ability to see who wakes up first. In cases like this, it is easier and less complicated just to compare ability levels and let the highest level ability allow the hero to wake first. A lot of gamers will likely do this sort of thing anyway, since this situation seems to be a clear case of extraneous die rolling. Is something like this likely to be adopted into Hero Wars?
6. Possible Typo: page 12/31, Extended Contest Chart: The Success-Success box has a description that seems to be identical to Mastery Special as described below the chart. Either put Master Special in the box or eliminate it from the table. The Failure-Failure box includes two different results. Is this the way it is supposed to be? Has this been addressed? Please explain the situation to me if I am wrong.
7. Game Explanation Problem: page 13/31, Order of Action, first paragraph: The order of action in group extended contests is based on current AP totals. Is this true for all extended contests? If it is, this should be stated under the Extended Contest section. If not, there should still be some explanation of who goes first in a normal Extended Contest. This has already been hashed out on the list. Should this be a FAQ?
8. Game Explanation Problem: page 16/31, Switching Abilities, first example: Kallai switches from Sword and Shield to Fight Undead Thing, but no explanation (or even suggestion) is given for why he might want to do this. There is no clue in the Zombie description that indicates that Sword and Shield would have a negative Improvisational Modifier against a zombie, so Kallai is not losing a Handicap. There is no note in the Zombie description that abilities like Fight Undead Thing negates the Zombie's ability to last until -40 AP. It seems that Kallai would actually want to use his Fight Undead Thing feat to augment his Sword and Shield ability. Even if this is a correct example, it is not explained clearly enough to be useful. The second example is much more useful and understandable. This has also been hashed out on the list. I submit that it should be in the errata/FAQ list.
9. Game Explanation Problem: page 17/31, Unrelated Actions, first paragraph, last sentence: There is a mention of a "significant action". This is confusing because there is no explanation of what the term "significant action" means in Hero Wars.
Theism chapter:
Animist Magic chapter:
Mysticism chapter:
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