The main reason for switching abilities is that the resistance might change. In this case the Zombie might have a large close combat value, but i wouldn't let it resist "Fight Undead" with close combat at all. It would use "Resist Magic 17" "Evil zombie Toughness 18" or whatever. I also might impose improv or other penalties
>I was thinking that with Fight Undead that a success might
>provide an edge automatically against undead (but how much?)
Take a look at the elemental advantage rules (the only existang exampl of an automatic edge). I think the edge is 1/4 the ability.
>or that the undead would have to make an ability check
>against their undead affinity or instantly die.
This is a simple contest. I'd sometimes allow simple contests within extended ones*, but generally avoid them. (* normally only when the outcome is different in some important way to the story than the generic effects of combat).
Thom
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