Re: Style

From: Wulf Corbett <wulfc_at_...>
Date: Fri, 31 Aug 2001 17:35:58 +0100


On Fri, 31 Aug 2001 15:59:30 -0000, "Ian Cooper" <ian_hammond_cooper_at_yahoo.co.uk> wrote:

>I am interested in people playng style. Usually, in an extended
>contest we will treat a given hero's opponents as a group. So in a
>fight, if Harmast is faced by two warriors of the Scumbag clan
>(warrior 17), we would treat them as agroup with 34AP. Now while
>Multiple opponent penalties still apply there is a change in the
>outcomes here because Harmast's opponents are only making one roll
>per round, not two.

While I actually agree with your technique, I THINK that multiple opponent penalties don't apply when you group opponents as leader & followers, each group is counted as just one opponent (although strangely the Follower rules say that a hero's followers do negate multiple opponent penalties...).

Nonetheless, I agree that grouping opponents is a good way to overwhelm the heroes without endless die rolling ("How many Trollkin are there?" - "Seventy Five" - "Oh... "). I try to make it one bad guy group per hero, with a couple in reserve for nefarious plots as required. It works the other way, too. In our next session (tomorrow, if I can get my act in gear...) the heroes will be attacking a vampire cult, with 20 local warriors as support. I'll just tell them to add each as 17 AP when "doing warrior stuff". They'll need it... I've just fought some pitched battles in the woods, in the dark, at a LARP weekend, and, boy, have I got some ideas :-)

Wulf

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