At 05:30 PM 04/17/2000 -0700, Roderick Robertson wrote:
>> The more I look at this, the more I wonder which way the next game session
>> goes. I still think that AP/extended contests allow lucky streaks to have
>a
>> great effect.
>
>And this system doesn't ?!?
>
>*Any* rules that require you to throw dice to resolve actions allows "lucky
>streaks to have a great effect". This system gives you (the player) no
>control on the combat after the decision to attack/don't attack. Might as
>well be playing D&D...
Roderick, I'm sorry to frustrate you, but those extended contests can go on
for a long time (based on luck some of those times) and that actually
reminds me off the endless attrition of D&D somewhat as well. It also seems
to have irritated some of my players a bit last game session. I also feel
that extended die rolling interferes with the game flow to some degree.
I think that some points on my position bear repeating (from several of my
posts):
- I haven't made up my mind for my home game (from the post you quoted).
- I intend to run Hero Wars canonically at cons regardless (from several
posts).
- I was trying to be helpful to Nick (last post).
- I'm too busy putting up with arguing with Ryan Dancey over on ogf-l
(though I'm trying to be constructive over there too) and I don't want to
fight with anyone on this list (okay I lied; this one is new).
- Please don't take this criticism personally. Anything I say is meant to
be helpful and constructive (I think that I've said similar things before).
- My biggest complaints with Hero Wars stem from confusing and obscure
wording (several posts), hardly the position of a person who is intent on
trashing Hero Wars.
Thanks,
Andy