markmohrfield:
> My own belief is that a god-talker can initiate someone into any
> aspect or sub-cult of his deity, but requires the help of a devotee of
> that aspect and sub-cult to do so.
I like this, it splits out the roles quite nicely. (Which isn't to say they can't be recombined, of course.)
> Thus god-talkers are much more
> likely to belong to those aspects/sub-cults which have "flashier"
> magic powers than those connected to everyday life. Note that the
> Orlanth Thunderous lists god-talkers as worshipers under its magic
> keyword, while those for Allfather and Adventurous do not.
>From our background snippets, the most "godi-ish" deities seem
to be Orlanth Thunderous, and Hantrafal. I'm not sure what game
mechanical reason there would be for this, but it seems they are
especially well-suited to intercessory roles, as opposed to the
more specifically emulatory one. I'd imagine this might be
because on the one hand, O.T. rites tend to be the most communal
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