> 3) Yes, the amount of increase must depend on how many HP you
spend.
> (Maybe there should be a Cementation rate, as well as the existing
> Related and Unrelated rates.)
There already is, cement 1/10 the item's rating for 1 HP.
> 4) Yes, there should be a table of what Hard Cash Wealth numbers
mean
> in concrete terms, in a particular culture.
Done :-) Well, it suits me, barring a tweak or two...
Wulf
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