Just the $.02 of a die hard (pun intended) wargamer: note that any system that requires you to roll MORE dice will tend to be decided most likely by the modifiers. If a system requires FEWER dice it's more decided by luck.
If I'm not clear enough, here's an example: if you & I are in a dice rolling contest, with d6's, and I have a +1 to my rolls, the more rolls that take place, the more this +1 will eventually come to matter. If we roll once, I'm only slightly more likely to win than lose. If we roll 1000 d6's, then it's almost a certainty I'll win, since the results of a larger sample will eventually distribute themselves along the curve of possibilities.
I'm sure a statistician on the list can verify this; it's a truism in the wargaming world. More dice=more "predictable" outcomes.
Ergo, I've always seen the obviousness of the philosophy of the extended contest put forth on the list. Characters with a higher skill to start would always want to minimum bid the situation (to increase the number of rolls in a given contest) while low-skill are much better served by the hail-mary bidding. I think it makes sense.
But I like the quick & dirty combat previously described. People should just understand that simpler combat resolution will result in more pencil-necked geeks beating up conan, statistically speaking.
-Steve
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