Re: Hero Quest Challenge rules variants

From: Wulf Corbett <wulfc_at_...>
Date: Wed, 24 Oct 2001 12:40:15 -0000

> I agree in general that 'doubling' is in some sense about X+10, but
I
> suspect this seems mean for quest challenges

> My own, off the cuff, solution is to allow doubling, but to cap the
> increase somewhere around the mastery level (ie. X+20).

How about QCs either gain or lose 10, or gain or lose 20 (a mastery)? This is even, and a numerically equal potential gain/loss (although the potential gain is actually far more effective than the loss!).

Wulf

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