> James.Hawkins_at_o... wrote:
> >
> > Alternatively, run The Fleeing as a separate contest with
Carryover
> > from The Battle.
>
> I'd argue against doing so. Imagine you are doing badly in the
> battle, so you turn to flee, then you discover that is even worse,
so
> you turn again to fight. How many APs do you and your opponent have
> when resume fighting? Keeping it all one extended contest removes
any
> difficulty in determining this, even taking into account any losses
> (or gains) from the flawed decision to flee.
I think that changing skills (Fleeing) and then forcing the opponent
to respond in an appropriate manner (Chase Down Coward) or to
improvise with a penalty (Close Combat -10 vs. Flee 4W2)is preferable
to linking a series of extended contests.
The changing skills method would save time