Re: Time Taken to cast Spells

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Tue, 25 Apr 2000 09:43:40 -0400

Tim Ellis wrote:
>
> Right, I'll try this again, only this time with my replies included !
> (must have fumbled my "Use Egroups" roll)
>
> > No offence, I try not to number crunch so much...
>
> None taken. Nor do I normally. In this case we were trying to ensure
> we understood the rules "properly" - (As Nick H. said, we are
> intending to run Demo's in Birmingham) It does have implications

Verra cool. Demos are the keystone to spreading a game (been involved with White Wolf, SJG, AEG and WotC's demo programs and problems theroff for a while). From my experience, its hard for a game to prosper without demos in this currently saturated market.

However, HW brings something different to the table than most 'new' games -- its not a new world.

> beyond the specific instance, though. When you set out hunting, do
> you have to use all your feats before you set out (the Hunting
> equivalent of "The Arming of Orlanth") or do you only use them when
> you encounter your quarry. (RQ would lead us to believe the latter,
> although this may well be (another) case where RQ knowledge is a
> disadvantage rather than an advantage in sorting out how things work)

Yeah. I just assume that the player's going to use his skills. If the player wants to risk his augment NOT working (and reducing his ability if he screws up)

Remember, Augments only work for a little while -- in a long contest of stalking game, I'd stay you're stuck with your native skill till you get to the final chase.

My own hunting experiences in the Great White North have taught me this: There's a whole lot of walking around and a whole lot of sitting on your *VERY* cold butt waiting for the game to come up. Then, and only then, do you really have a chance of catching something.  

> The example was something I did post-game to prove to myself that the
> enhancement was not doomed to failure...
>
> (actually Number Crunching is much more difficult in HW, since the
> size of the bid can make a huge difference to the end results, and is
> not subject to simple laws of probability like dice rolls)

I had not thought of it that way. But much of the time, I resort to an opposed check and resolve things. Now, if the hunter was chasing down the White Stag or the Brass Deer, I'd go with something more involved!  

> > But chasing the DogBoyz through the woods at night is SUPPOSED to be
> > tough.
> >
>
> It was... Until both players rolled 1's in the same round, while the
> dogboyz rolled failures & fumbles.....
>

Ewww. Dead Dogboy everwhere. I bet you left them there for Jistin to clean up too...

Jeff

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