"Hibbs, Philip" wrote:
>
> What do Hero Points represent, if anything, in game world terms?
>
> Could a player, for example, spend a Hero Point against his own character's
> chance of success?
>
> If a Yelmalion character of mine is doing the infamous Hill of Gold, for
> example, and I get a lucky die roll and it looks like I'm going to whup ZZ's
> ass, can I spend a HP to bump my result down? It's important in mythic terms
> that the quester fails while trying to win, because that's what the god did.
>
> Philip Hibbs http://www.snark.freeserve.co.uk/
> Opinions expressed may not even be my own, let
> alone those of any organisations, nations, species,
> or schools of thought to which I may be affiliated.
What a STRANGE idea. Its rather charming.
I'd allow it because Hero POints are used for advancing the Plot. And if this is a case where the Player wants to 'lose' in order to win, I would allow it. That is, really, what they are there for (Plot Points!)
Jeff Kyer
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