Yep. Back in the old RQ days, we paused after a fight and Heal 2'd to
our heart's content. Our power cyrstals were depleted but we were
unscathed. Then on to the next encounter!
Except for the guy who lost an arm.... Hmm. Sounds like a grevious
wound to me!
Did this have no effect/relevance/etc to us? Other than being low(er)
on power, not really. Same things with the endless dice rolling to put
up battle-magic before the start of a skirmish.
Jeff
> Well in my game we think of it as every character having a heal2
that they throw around after the fight. Fixes all the scratches and
bumps but not the serious stuff (the penalties) for that you need real
magick, not this homemade charm Aunty gave every kid.
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> Craig
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