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Simon Hibbs says:
Love your web page, BTW - have used many of the resources on it for RQ.
>Another point is that even though the statistical chances at simple
>contests and ability checks go wobbly, you still get more APs as
>your ability goes up.
Yes, but that doesn't change anything in Simple Contests - and while I haven't done the math (very ugly for Extended Contests, if you're going to compare every possible bid...), I would be astonished if the problem didn't vastly outweigh the extra AP.
>Persoanly I let my players buy up directly from 19 to 2w for 1 hero
>point. I'd rather give them more for their points than less, given a
>choice.
That helps, but not enough. For example, what if I have to climb something, and you're going to let me default to my Strong ability at - -3. Now, let's say that I have Strong 4w and the climb has a resistance of 5w2 - I'd be considerably better off if you let me have a -4 improvisation penalty than only -3. :-)
In short - your idea is a good one, but it doesn't really solve the
problem if there are a lot of improvised abilities being used. (Of
course, one could extend the principle easily enough: if you end up
rolling against 1w, you can roll against 20 instead).
- --
GAZZA
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