Character Creation

From: Tim Ellis <tim_at_...>
Date: Mon, 1 May 2000 21:44:18 +0100

Graham Robinson, a couple of weeks ago, said

>since most of the people involved (Orlanthi) weren't wearing armour
>anyway.

Obviously all RQ3 players with bad memories of the Fatigue system! - My Orlanthi Players shunned armour too, as the following demonstrates.

What follows is the character Nick Hollingsworth created for the game I ran to check we knew what we were doing before we started demoing Hero Wars. I asked him to mail me a copy, and he the opportunity to tidy the prose up and sneak a few extra bits in :) The reason for posting it here is to show how Nick and I translated some of the phrases, and to invite any alternative viewpoints from the list...

Snerri the Heortling Vingan Warrior is an accomplished tracker who's wandered Sartar and the <insert clan name>'s best wrestler.         

Desperate to prove herself as good as any man she scorns armour. A riot of tattoos protect and hide her. Drawn by her trickster father, these changing patterns reveal secrets, banalities and crudity in equal measure.

Though her fierce temper and charms bend most wills, she's unashamed to act the helpless female.         

Marked by the elf kiss since birth, she's at home in the woods. With the growing green spear, which turns up when needed, she draws strength from the soil.
(98 Words)

I'll skip the assorted abilities gained from Vingan Initiate and Heortling Warrior, which should be fairly straightforward.

Relationships


        Kissed by elves                 13      
        Her trickster father            13 (potential flaw)
Mental
        Charm                           13
        Act helpless female             13
        Wandered Sartar                 13
        Tracker                         1w
        At home in woods                13
Personality
        Fierce Temper                   13 (potential flaw)
        Prove herself as good as any man 1w
        Scorns Armour                   13
Affinities
        Combat                          17
        Movement                        17
        Protection                      17
        Feats
        -----
                Draw strength from the soil     13
        

Items


        Growing green spear             13
        Protective tattoos:
                Armour                  +2 Edge
                Hide                    13

Nick expanded a bit on the Tattoos in his rewrite, and added the following

        Tattoos:
                Changing patterns       13
                Reveal secrets          13 (potential flaw)
                Untimely crudity        13 (potential flaw)
which seems fine to me! He also thought the spear should have turns up when needed 13 as a separate ability, I had just assumed it to be a part of the Growing Green Spear rather than a separate ability.

Notes: This version of the write up makes it sound like "Draw Strength from the soil" is an attribute of the Growing Green Spear, and on that basis I would make it an ability of the spear. The original version I'm sure made it an ability of Snerri's, related (I Think) to the Elf Kiss (neither of us know what this is!), which is why I listed it as a separate feat

I treated the Tattoos as giving an equivalent protection to armour rank 2, and acting as a fetish containing a "concealing" spirit with a might of 13. (I'm fairly certain I said this fetish could be used 3xday, but the version Nick sent me doesn't say this...

Comments and Feedback are invited.

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