<snip>
> 2. Missile combat is a problem, but remember that you don't *need*
> to use Extended Contests. The archer could be acting as a 'sniper',
> for example, and it could be handled as a Simple Contest of the
> archer's skill against, say, the target's Dodge, augmented by range,
> or whatever, with the Ordinary Consequences Chart determining
> results. The virtue of this is that you need a Complete Victory to
> kill a target, which I think simulates the heroic aspect of HW well.
> This should be made clearer in the Hero's Book.
I think this is a very elegant solution, and represents missile fire quite well. I hope this will be at least one of the options given in the Hero Book and Heroquest.
-Adept
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