Re: Improv penalties

From: Wulf Corbett <wulfc_at_...>
Date: Mon, 05 Aug 2002 22:27:51 +0100


On Mon, 5 Aug 2002 14:16:43 -0700, "Andrew Solovay" <asolovay_at_rubberducky.com> wrote:

>...maybe the size of the penalty should be based on the level of the
>skill? (e.g. -5 per mastery, minimum of -5). When Harrek the Berserk
>decides to improvise a "Belch really loud" feat from his "Rude: 10w6"
>affinity, he'd suffer a big penalty (it'd play as "Belch: 20w4"), but
>that's still a darned loud belch.
>
>Otherwise, it seems the incentive would be to over-specialise--past a
>certain skill level, you're better off improvising everything from one
>super-skill, instead of being well-rounded. (Of course, a good GM would
>keep that in line...)

That's been discussed... oh, boy, has that been discussed... One great disincentive is to charge 'Not used in session' costs for any skill that was used only (or even chiefly) at an Improvisation penalty. Doubling HP costs limits the growth of such skills!

Of course, it seems like there will be 'wide' and 'narrow' skill costs in future, so the next endless argument will be what skills count as 'wide'...

Wulf

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