Re: Worldscale again

From: Wulf Corbett <wulfc_at_...>
Date: Sun, 18 Aug 2002 02:41:32 +0100


On Sat, 17 Aug 2002 21:17:38 EDT, Toksickburn_at_... wrote:

>First we have a scale,then we have a world that defines amounts of this
>scale(masteries).At the end of that,we have amounts of HP to award and then a
>cost for progression.(Beside that,you can always give less HP to make
>progression into superhuman territory slower,if that doesn´t fit your view of
>your campaign).

The scale reflects the die roll results. With one Mastery, and no resistance, you don't fumble (a fumble is bumped to a failure). With two, you don't fail either. That's with NO resistance, a straight Ability check, with all the time & preparation needed. That is a good indication of a master, but is not superhuman. Superhumans ALWAYS crit - three masteries or better. Of course, with some resistance, you CAN still fail or even fumble, but that's human too :-) Personally I want two masteries to be the highspot in general skill achievement (most folks should get there with a couple of skills), anything higher to be exceedingly rare.

>-why is the worldscale so much in favour for human skills?(...because the
>designers want a heroic perspective?That could better be achieved by giving
>away more HP per session...)

Awarding extra HP is fine so long as your players actually use them in a sensible way (or indeed actually use them at all... one player in our group had 22 HP yesterday... he never spent any...). With too many HP it's too easy to end up with highly skewed characters. There's only so many Abilities 'Related to Session' in any one session! And the scale is not in favour of humans, it's also in favour of Uz, Aldryami, Minotaurs (well, MY Minotaur) and every other player character race. What's unusual about that? Ever see a 10th level Orc in AD&D?

>-why is the worldscale not linear ?(two masteries for every category)

Because it's logarithmic. Every 10 points is a doubling, or something like that. Otherwise Gods would need 10W32 in everything...

>-what was the concept behind AR?There is some logic behind it,that is not yet
>revealed....

Well, Anaxial was some Lunar bloke I think, who went cataloguing animals (Wish I could find my copy...). But that's explained in the book. If you mean the idea of the low numbers, it looks like it was designed to fit an earlier idea, where two masteries WAS superhuman - so it should suit you just fine!

Wulf

p.s. it would be very kind of you to stick a space in after every punctuation mark, like commas, periods, etc. Makes reading a bit easier.

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