Hi Gian,
Since you asked for feedback...
No offense, but I hate rules like this. If Divine Strike exists as a
rule, it is virtually guaranteed that the Narrator will design a
scenario that can only be survived using this rule. And what a
tradeoff: *at best* you win the exchange, and pay half your affinity.
This hurts advanced characters even more than beginners, but it would
take a beginning character with Affinity 17 a tidy 8*3=24 HPs or 8
adventures on average, diligently using his almost worthless affinity
every time *just to get back to his beginning ability* (assuming the
narrator doesn't spring another Divine Strike scenario on him).
Sheesh...
On the other hand, maybe you have one of those long-running,
frequently-meeting campaigns infested with players in the xW3 and xW4
range. In that case, I can understand the need for a rule like this.
Also there is the problem that I can think of no mythical rationale
for the game effects.
Bottom line, if a Narrator instituted this rule in a campaign I was
in, I would be tempted to rename the game Call of Cthulhu, and the
Narrator Azathoth (as in arbitrary, insane, and utterly
destructive). ;)
Again, none of these comments are meant as an attack on you. Just
expressing, with a touch of hyperbole, my intense dislike of rules
like this.
Reinier
> Ehi, guys!
>
> I would appreciate any con/de-structive criticism about my Divine
> Strike house rule, just to anticipate players' complaining...
>
> Ciao,
> Gian
>
>
> > I am caressing the idea of introducing in my campaign this house
> rule:
> > I would like to know your comments in advance, anyway.
> >
> > DIVINE STRIKE TECHNIQUE (available only to Devotees or Disciples
> and
> > maybe only to selected cults)
> >
> > When in very dire straits (as in a HQ or against an incarnated
> > godling) a hero can use a Feat from an affinity of his using as
TN
> > the added values of his Affinity + his Relationship to Deity.
> > If he scores a Complete Victory against the opposition, he wins
but
> > he loses half the affinity value used in play. If he scores a
> > Complete Defeat (Ugh! You didn't tell me that that was the *real*
> > Cacodemon, pal!!), he loses both his whole affinity rating and
his
> > relationship to his deity. In other outcomes, he can win or lose,
> > but "merely" loses the whole affinity used in the Divine Strike.
> >
> > E.G. Joe Humakti has Devotee to Humakt 18W and Death Affinity
15W.
> He
> > uses his Berserker Killing Feat in the battle of his life
(against
> a
> > Demigod of Yanafal Tarnils). He augments his CC using 18W + 15W =
> > 13WWW/4 (berserker rule) = +19 (generous narrator) to his CC for
> the
> > duration of the duel. At the end of the duel, whether he wins or
> > loses against the Yanafali, he applies the harsh consequences to
> his
> > two magic abilities (Death Affinity reduced to 18 thanks to
> generous
> > narrator again and Complete Victory achieved over the lousy
Lunar).