> The other method is directly awarding good play, either by HP
awards,
> or directed improvement. "Your stirring speech has not only got
your
> follower out of trouble, you've made him sound like a hero!
Increase
> your Relationship to him by +2, he's more loyal than ever". I'd
> happily do this during a session, to be immediately applicable.
It's
> a bit more difficult to punish BAD play this way, you could, I
> suppose, reduce a character's Close Combat because the player only
> ever states "I hit it with my sword", therefore the character shows
a
> lack of skill. I don't like that though, but I'd reduce a
> Relationship or Personality trait more happily. "Well, you showed a
> distinct lack of enthusiasm in that combat, so clearly your Hate
> Lunar Soldiers rating must have dropped, reduce it by 2".
I have used some times the Imposed Flaw approach: "Dull Fighting" 20
could annoy any too stardard warrior (and be called upon at the
narrator's whim). Or "Has offended mr.T" 17.
In general, anyway, I have noticed that the HW rules stand much more
clear (except for the various contest and rolling methods) when you
play by e mail instead of lively RPG.
Since in our campaign we enjoy both styles (not at the same time, for
our sanity!) the combination results tricky.
Ciao,
Gian