Well, the mechanics are the same, but the results of the roll are different.
It uses the Simple Contest table
It uses the Tie-Marginal-Minor-Major-Complete Victory scheme.
What changes is "what does a level of Victory Mean?", which already has
special cases - Augments/AP lending are a "special case" of "What does
victory mean". Combat vrs non-combat also (or more properly, physical threat
vrs non-physical - A hero may *die* from combat, drowning, falling, etc, but
probably not from losing a debate or trying to get into a girl's knickers
(not as a direct reult of the die roll, anyway - I'm not talking about what
her brothers might do...).).
RR
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