> -----Original Message-----
> From: Hibbs, Philip [SMTP:philip.hibbs_at_...]
> Sent: 15 May 2000 14:45
> To: 'hw-rules_at_egroups.com'
> Subject: RE: Fw: Invisibility and Making Affinities
>
> >That's my experience too, however when we implemented the rule
> >that it doesn't cover anything you carry it solved all the problems we
> >were having, kinda limited it to genuine sneeky types.
>
> I can see justifications for ruling that, say, it doesn't affect metal, or
> that
> each Enc point being carried requires 1 extra point of spell, or in HW
> terms,
> add +1 to the resistance per small item carried, with weapons and armour
> adding
> their rank rating. It can be really annoying, though, to take an ability
> like
> "invisibility" in character creation, and then when you come to use it in
> the
> game, it's useless because the referee has crippled it. This could be a
> problem
> in Hero Wars, because all ability interpretations can be vetoed by the
> referee.
> "Sunset Leap? You can only use that at sunset, and it's cloudy, so it
> doesn't
> work."
>
> Philip Hibbs http://www.snark.freeserve.co.uk/
> Opinions expressed may not even be my own, let
> alone those of any organisations, nations, species,
> or schools of thought to which I may be affiliated.
>
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> experiments.
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