>> 'The Sedrali will use their Run Fast to augment their Spear Fighting.
>> They may also use their Combat Fetish, possibly gaining an additional
>> 12 APs...' ...suggests allowing automatic success... '...Thus the
>> beastmen start with 21 AP + any APs receive from the fetish...'
>
>Fortunately, it was caught before the book went to press - the adventure in
>the Narrator's book (p 124) has them start with 17 (ability) + 12 (fetish)
>=29 AP + whatever they get from their augmentation. This is the correct
>calculation.
Huh? I wasn't aware that fetishes just add to AP straight. Is that anywhere in the website-posted rules? I'm sure it wasn't stated in the demo. I thought they just added Bonuses/Edges as any other Ability.
Wulf
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