snipped interesting comments and nips.
To Act or to React?
This is the problem.
In my current group of players some people like to
act, some to react. So I've got to keep a
complementary attitude.
Also I distinguish (at least) two levels of
interaction bewteen the heroes and the world.
At each level the heroes can Act or React (and the world, as a collective, or better, the narrator and her narrator characters either React or Act).
Plus some things/events simply Happen;
but maybe there is a driving force behind them and if
the heroes look for it, in the end the narrator should
be able to provide a personal or team link even for
apparently random events, like a Flood or an
EarthQuake.
Why? Because the game is funnier this way (less random
driven, like a computer game unsatisfactory is) and
because human superstition always looks for ends and
causes and Discover (Invent) them even if reality
might not be "aware" of it.
All IMO and IMG, of course,
Am I on topic here?
Ciao,
Gian
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