I quite like the tactical imbalance of a technically non-linear improvement scheme. But, that was not the reason I went for D10 rather than D20. There are simply more D10 in the world.
<<My scheme, though, decimalises as above, but is resolved with _D12s_. Any roll of 1-10 is a success or a failure -- no fumble or crit on 1 or 10. But an 11 is "roll again and bump up", and a 12 is "roll again and bump down". So it's decimal, has no "'round-mastery plateau", is open-ended in the level of result you can get (successive 12s followed by a "fail" would a double-fumble, in effect), and makes the progression in chances to fumble or crit a little more smooth. I'm sure I posted an (even) more long-winded message on this a while back. >>
I am sure that Decimal HW is not/was not my idea. I might claim to be the first to have tried it but I do not think I thought of it.
Keith
Powered by hypermail