Group Simple Contests + Heroband rules

From: epweissengruber <epweissengruber_at_...>
Date: Tue, 11 Mar 2003 14:17:37 -0000


You can also look up http://groups.yahoo.com/group/Glorwar/? yguid=27096748 for a Roderick's Heroband rules. They offer a model for resolving simple contests in a manner similar to that of extended contest.

Assume that there is a primary actor and that the other characters can augment, lend AP, etc. Following the Barbarian Adventures rule, every 10 TN can add a bonus of +1 to a TN. In this case, every 10 TN adds +1 to the relevant ability of the primary actor. So a Great Troll fighting at w15 assisted by 10 'kin (even weak ones) gets +1 for 2w5. This is enough to cream a party of 6 fyrdmen at 18 Close Combat. The 5 give a bonus to the first suck... I mean hero for a total TN of w3. I believe that each wound costs you 1 follower.

If there is some fantastic difference in Edges (say lead armour and a mega mace vs. naked Orlanthi) every 2 edges gives you +1 to TN

Got a big ole spirit that would toss in AP? Use the Spirit's Might as a TN and slide a bonus to the main actor.

(Note, this doesn't jibe with the currency presented in HW. There, every 7 AP causes a wound with a -1 penalty. I was toying with the idea of making every 5 AP loss count as a wound, or making it 10 AP. Given the upward inflation in Abilities as we get close to HQuest, I think I will go with 10 as the breakpoint)

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