Re: Guess what... another demo-related question

From: Tim Ellis <tim_at_...>
Date: Tue, 16 May 2000 23:07:40 +0100


Philip Hibbs asks

>
>>So while he will still need to roll an augmentation,
>>this doesn't require him to spend the action that
>>using a Combat Feat would...
>
>Does this mean that anyone with "Strong" at a reasonable level should always
>make an extra die roll before combat?

Yes, I suppose so, although I'm not sure what "a reasonable level" is - but consider this - at a level of 2w2 rolling against the resistance of 15 for a +3 Bonus / +6 Edge (the bit I have most difficulty with is deciding/remembering what sort of bonus should be given for what) the character will get a critical success 19 times out of 20, and a success the other time (because of 2 bumps for mastery) - this means he will get +3 Bonus 67.5% of the time, +6 Bonus 24%, a -3 penalty 3.75%, and a "narrator decides/no effect" the remaining 4.75%. You might very well, at that sort of level, just give him a straight +2 or +3 Bonus without bothering to roll, unless he felt it important enough to really try for!

(I've just checked the characters, Wulf had it wrong, the 2w2 strong character doesn't specifically mention augmenting, the character with that particular note has a mere rippling muscles 13 (which means even against a resistance of 5 he has around a 43% chance of getting a penalty - hmm, would he want to always augment, or am I doing something wrong here?)

Second random thought, With a Strength of 2w2, would you be better off fighting with your "Strong" (at an improv. penalty) then augmenting your "Strong" with your "Close Combat - Mace" rather than the other way round?

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