>
> >Followers come in two flavors now: You can have one sidekick, who
> >gets a keyword at 17 and three abilities at 13, and 15 points of
> >improvements to spread around. You can have any number of regular
> >followers, who get one key word at 17. Followers typical for your
> >profession (a hunter helper for a hunter, a warrior or healer for a
> >warrior, a guard for a merchant….) you get a relationship of 17
with,
> >others you get a 13 with.
>
> Does the excerpt say anything about how followers improve with
time? Still
> automatic, are they stuck at 17 forever, or somewhere in between?
>
> Enquiring minds want to know.
>
> Cheers,
> Graham
>
You can improve them but that costs HP - however, they start out
fairly decent. I feel a mixed sensation at the lost of the uberfollowers.
The nice thing is that one's relationship to them can be grouped
together (eg, all warrior retainers).
Jeff