Re: sci-fi energy fields/magical damage-protecting auras

From: Andrew Solovay <asolovay_at_...>
Date: Mon, 17 Mar 2003 09:48:05 -0800


Toksickburn_at_... wrote:
>

> So i asked myself how to simulate this with HQ (could be as well
> imagined as a magical spell)

How 'bout this? (Warning--I don't have my rulebooks with me).

The spell/field absorbs a certain number of "wounds"/"hurts". If the shielded character takes a wound, he's unhurt but the shield's strength goes down by one.

In addition--if the player loses a roll and is supposed to lose more than 7 AP, let *him* have the option of taking a wound (which would be blocked by the shield) instead of losing the APs. (Ordinarily, it's the winner's option.) This represents the shielded player deliberately choosing to take a blow on the magic shield, rather than lose initiative.

This would give the shielded player a certain edge, since he could fight more aggressively (counting on the shield to protect him from a few bad rolls), but not an invincible one (since if he gets knocked down to 0 APs, he's still lost--his enemy can then keep sawing away at the shield until he gets through.)

What do folks think?

--AMS

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